Moved applying an impulse to a newly rezzed object to minimise the delay getting the object moving.

This commit is contained in:
idb
2009-01-18 14:46:43 +00:00
parent ed0661e25a
commit 63d2885008
2 changed files with 6 additions and 2 deletions

View File

@@ -2491,7 +2491,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
{
new_group.RootPart.ApplyImpulse(llvel, false);
//Recoil.
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
}