mantis 8305: add several ossl sound funtions that accept a link number for the prim associated to that sound. The link number must point to a single prim

This commit is contained in:
UbitUmarov
2018-04-09 00:15:45 +01:00
parent 996de5eaf1
commit 63da4d3f99
3 changed files with 253 additions and 0 deletions

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@@ -512,5 +512,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float osVecMagSquare(vector a);
LSL_Float osVecDistSquare(vector a, vector b);
LSL_Float osAngleBetween(vector a, vector b);
void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume);
void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPreloadSound(LSL_Integer linknum, LSL_String sound);
void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
void osStopSound(LSL_Integer linknum);
void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
}
}