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* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
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@@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache
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// See IAssetReceiver
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public void AssetNotFound(LLUUID assetID, bool IsTexture)
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{
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m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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//m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
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if (IsTexture)
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{
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