* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out

This commit is contained in:
Justin Clarke Casey
2008-05-16 18:10:04 +00:00
parent 244c776487
commit 63ddbfb979
2 changed files with 17 additions and 3 deletions

View File

@@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache
// See IAssetReceiver
public void AssetNotFound(LLUUID assetID, bool IsTexture)
{
m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
//m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
if (IsTexture)
{