refactor: Eliminate local id parameter from api initialize.

This is always available from m_host.LocalId
This commit is contained in:
Justin Clark-Casey (justincc)
2012-05-08 23:20:27 +01:00
parent 01b78235db
commit 6406d5a5b9
10 changed files with 36 additions and 46 deletions

View File

@@ -58,15 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, TaskInventoryItem item)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;