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More testing some ideas, to find best method for SceneObject Primitive classes.
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@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack
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if (OnAddPrim != null)
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{
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ObjectAddPacket addPacket = (ObjectAddPacket) Pack ;
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Console.WriteLine(addPacket.ToString());
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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