More testing some ideas, to find best method for SceneObject Primitive classes.

This commit is contained in:
MW
2007-07-18 18:12:16 +00:00
parent e78a0ac886
commit 643a02ec60
7 changed files with 513 additions and 232 deletions

View File

@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack
if (OnAddPrim != null)
{
ObjectAddPacket addPacket = (ObjectAddPacket) Pack ;
Console.WriteLine(addPacket.ToString());
PrimitiveBaseShape shape = new PrimitiveBaseShape();