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Merge branch 'master' into careminster
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@@ -1987,5 +1987,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (int)pws;
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}
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public void osSetSpeed(string UUID, float SpeedModifier)
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
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m_host.AddScriptLPS(1);
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ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
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avatar.SpeedModifier = SpeedModifier;
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}
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public void osKickAvatar(string FirstName,string SurName,string alert)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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foreach (ScenePresence presence in World.GetAvatars())
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{
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if ((presence.Firstname == FirstName) &&
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presence.Lastname == SurName)
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{
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// kick client...
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if (alert != null)
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presence.ControllingClient.Kick(alert);
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// ...and close on our side
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presence.Scene.IncomingCloseAgent(presence.UUID);
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}
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}
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}
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}
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public void osCauseDamage(string avatar, double damage)
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
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m_host.AddScriptLPS(1);
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UUID avatarId = new UUID(avatar);
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Vector3 pos = m_host.GetWorldPosition();
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ScenePresence presence = World.GetScenePresence(avatarId);
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if (presence != null)
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{
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LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
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if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
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{
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float health = presence.Health;
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health -= (float)damage;
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presence.setHealthWithUpdate(health);
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if (health <= 0)
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{
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float healthliveagain = 100;
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presence.ControllingClient.SendAgentAlertMessage("You died!", true);
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presence.setHealthWithUpdate(healthliveagain);
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presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
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}
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}
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}
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}
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public void osCauseHealing(string avatar, double healing)
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
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m_host.AddScriptLPS(1);
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UUID avatarId = new UUID(avatar);
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ScenePresence presence = World.GetScenePresence(avatarId);
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Vector3 pos = m_host.GetWorldPosition();
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bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
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if (result)
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{
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if (presence != null)
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{
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float health = presence.Health;
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health += (float)healing;
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if (health >= 100)
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{
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health = 100;
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}
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presence.setHealthWithUpdate(health);
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}
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}
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}
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}
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}
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