Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
This commit is contained in:
Melanie
2013-06-04 21:09:25 +01:00
34 changed files with 4571 additions and 268 deletions

View File

@@ -37,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using System.Reflection;
using log4net;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@@ -45,15 +47,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
public class AsyncCommandManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private static List<IScene> m_Scenes = new List<IScene>();
/// <summary>
/// Lock for reading/writing static components of AsyncCommandManager.
/// </summary>
/// <remarks>
/// This lock exists so that multiple threads from different engines and/or different copies of the same engine
/// are prevented from running non-thread safe code (e.g. read/write of lists) concurrently.
/// </remarks>
private static object staticLock = new object();
private static List<IScriptEngine> m_ScriptEngines =
new List<IScriptEngine>();
public IScriptEngine m_ScriptEngine;
private IScene m_Scene;
private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
new Dictionary<IScriptEngine, Dataserver>();
@@ -70,67 +81,99 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public Dataserver DataserverPlugin
{
get { return m_Dataserver[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Dataserver[m_ScriptEngine];
}
}
public Timer TimerPlugin
{
get { return m_Timer[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Timer[m_ScriptEngine];
}
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_HttpRequest[m_ScriptEngine];
}
}
public Listener ListenerPlugin
{
get { return m_Listener[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Listener[m_ScriptEngine];
}
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_SensorRepeat[m_ScriptEngine];
}
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_XmlRequest[m_ScriptEngine];
}
}
public IScriptEngine[] ScriptEngines
{
get { return m_ScriptEngines.ToArray(); }
get
{
lock (staticLock)
return m_ScriptEngines.ToArray();
}
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
if (m_Scenes.Count == 0)
ReadConfig();
// If there is more than one scene in the simulator or multiple script engines are used on the same region
// then more than one thread could arrive at this block of code simultaneously. However, it cannot be
// executed concurrently both because concurrent list operations are not thread-safe and because of other
// race conditions such as the later check of cmdHandlerThread == null.
lock (staticLock)
{
if (m_ScriptEngines.Count == 0)
ReadConfig();
if (!m_Scenes.Contains(m_Scene))
m_Scenes.Add(m_Scene);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
StartThread();
StartThread();
}
}
private static void StartThread()
@@ -179,42 +222,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
Thread.Sleep(cmdHandlerThreadCycleSleepms);
DoOneCmdHandlerPass();
DoOneCmdHandlerPass();
Watchdog.UpdateThread();
}
Watchdog.UpdateThread();
}
catch
catch (Exception e)
{
m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e);
}
}
}
private static void DoOneCmdHandlerPass()
{
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
foreach (IScriptEngine s in m_ScriptEngines)
lock (staticLock)
{
// Check Listeners
m_Listener[s].CheckListeners();
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check timers
m_Timer[s].CheckTimerEvents();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
foreach (IScriptEngine s in m_ScriptEngines)
{
// Check Listeners
m_Listener[s].CheckListeners();
// Check dataserver
m_Dataserver[s].ExpireRequests();
// Check timers
m_Timer[s].CheckTimerEvents();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver[s].ExpireRequests();
}
}
}
@@ -226,31 +270,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
if (iHttpReq != null)
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
lock (staticLock)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
if (iHttpReq != null)
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
}
/// <summary>
@@ -260,10 +308,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
lock (staticLock)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
}
}
/// <summary>
@@ -273,10 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Dataserver GetDataserverPlugin(IScriptEngine engine)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
lock (staticLock)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
}
}
/// <summary>
@@ -286,10 +340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Timer GetTimerPlugin(IScriptEngine engine)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
lock (staticLock)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
}
}
/// <summary>
@@ -299,10 +356,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Listener GetListenerPlugin(IScriptEngine engine)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
lock (staticLock)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
}
}
public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
@@ -332,28 +392,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
List<Object> data = new List<Object>();
Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
lock (staticLock)
{
data.Add("listener");
data.Add(listeners.Length);
data.AddRange(listeners);
}
Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
{
data.Add("listener");
data.Add(listeners.Length);
data.AddRange(listeners);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
}
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
data.Add(sensors.Length);
data.AddRange(sensors);
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
data.Add(sensors.Length);
data.AddRange(sensors);
}
}
return data.ToArray();
@@ -378,41 +441,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
idx+=len;
lock (staticLock)
{
switch (type)
{
case "listener":
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
case "listener":
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
}
}
}
}
}
#region Check llRemoteData channels
#endregion
#region Check llListeners
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}