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* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
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@@ -51,4 +51,16 @@ namespace OpenSim.Framework
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/// <remarks>This is a sub-category of Task</remarks>
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State = 7,
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}
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[Flags]
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public enum ThrottleOutPacketTypeFlags
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{
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Land = 1 << 0,
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Wind = 1 << 1,
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Cloud = 1 << 2,
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Task = 1 << 3,
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Texture = 1 << 4,
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Asset = 1 << 5,
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State = 1 << 6,
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}
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}
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