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* Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
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@@ -443,7 +443,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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// }
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// else
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if ((land.Flags & (uint)Parcel.ParcelFlags.AllowVoiceChat) == 0)
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if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
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{
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m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
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scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
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@@ -777,7 +777,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
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// as the directory ID. Otherwise, it reflects the parcel's ID.
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if (land.LocalID != 1 && (land.Flags & (uint)Parcel.ParcelFlags.UseEstateVoiceChan) == 0)
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if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
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{
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landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
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landUUID = land.GlobalID.ToString();
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@@ -651,7 +651,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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channel_uri = String.Empty;
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}
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if ((land.Flags & (uint)Parcel.ParcelFlags.AllowVoiceChat) == 0)
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if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
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{
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m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
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scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
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@@ -722,7 +722,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
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// as the directory ID. Otherwise, it reflects the parcel's ID.
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if (land.LocalID != 1 && (land.Flags & (uint)Parcel.ParcelFlags.UseEstateVoiceChan) == 0)
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if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
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{
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landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
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landUUID = land.GlobalID.ToString();
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@@ -27,6 +27,7 @@
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using System;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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@@ -38,6 +39,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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int Type { get; }
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UUID AssetID { get; }
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T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
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T RetreiveAsset<T>() where T : Asset, new();
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}
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}
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@@ -32,6 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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//using OpenSim.Services.AssetService;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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@@ -80,7 +81,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
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public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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T result = new T();
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