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* Removed ClientThreads from avatar
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
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@@ -12,6 +12,8 @@ using OpenSim.UserServer;
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using OpenSim.Servers;
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using OpenSim.Framework;
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using OpenSim.Caches;
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using OpenGrid.Framework.Communications;
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using OpenSim.LocalCommunications;
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namespace SimpleApp
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{
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@@ -51,9 +53,11 @@ namespace SimpleApp
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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RegionInfo regionInfo = new RegionInfo();
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CommunicationsManager communicationsManager = new CommunicationsLocal();
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RegionInfo regionInfo = new RegionInfo( );
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udpServer.LocalWorld = new MyWorld( regionInfo );
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udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache );
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// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
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// PhysicsScene physicsScene = new NullPhysicsScene();
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