Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.

This commit is contained in:
Jeff Ames
2008-06-13 00:21:53 +00:00
parent 1451d6fb9a
commit 64f01ade04
11 changed files with 74 additions and 94 deletions

View File

@@ -112,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void llSay(int channelID, string text)
{
m_host.AddScriptLPS(1);
if (text.Length > 1023)
text = text.Substring(0, 1023);
@@ -176,7 +176,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// <summary>
/// accepts a valid LLUUID, -or- a name of an inventory item.
/// accepts a valid LLUUID, -or- a name of an inventory item.
/// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found
/// in prim inventory.
/// </summary>
@@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void llWhisper(int channelID, string text)
{
m_host.AddScriptLPS(1);
if (text.Length > 1023)
text = text.Substring(0, 1023);
@@ -444,7 +444,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void llShout(int channelID, string text)
{
m_host.AddScriptLPS(1);
if (text.Length > 1023)
text = text.Substring(0, 1023);
@@ -920,7 +920,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
float wind, float tension, LSL_Types.Vector3 Force)
{
if (part == null)
@@ -933,7 +933,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
@@ -1482,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_host.Sound = LLUUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
@@ -4542,7 +4542,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetScale(part, v);
break;
case 8: // PRIM_ROTATION
if (remain < 1)
@@ -4605,7 +4605,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
float radius = (float)Convert.ToDouble(rules.Data[idx++]);
float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
break;
@@ -5514,7 +5514,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["XEngine"] == null)
config.AddConfig("XEngine");
if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
{
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
@@ -5576,7 +5576,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask");
}
}
public string llGetInventoryCreator(string item)
{
@@ -6451,7 +6451,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private static Dictionary<LLUUID, Notecard> m_Notecards =
new Dictionary<LLUUID, Notecard>();
public static void Cache(LLUUID assetID, string text)
{
CacheCheck();
@@ -6523,7 +6523,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
count += ln.Length + 1;
idx++;
}
return output.ToArray();
}
break;