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more work on llSetAngularVelocity()
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@@ -2597,12 +2597,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
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}
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public void llSetAngularVelocity(LSL_Vector avel, int local)
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{
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m_host.AddScriptLPS(1);
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// Still not done !!!!
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// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
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m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
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}
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public LSL_Vector llGetOmega()
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