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Add saving vehicle physics data to the database
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@@ -630,13 +630,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (errors)
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{
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obj.sopVehicle = null;
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obj.VehicleParams = null;
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
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obj.Name, obj.UUID);
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}
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else
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obj.sopVehicle = _vehicle;
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obj.VehicleParams = _vehicle;
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}
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private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
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@@ -1325,8 +1325,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
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if (sop.sopVehicle != null)
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sop.sopVehicle.ToXml2(writer);
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if (sop.VehicleParams != null)
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sop.VehicleParams.ToXml2(writer);
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if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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