mirror of
https://github.com/opensim/opensim.git
synced 2026-08-03 07:26:16 +08:00
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification. * also, some ignores
This commit is contained in:
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack
|
||||
lock(this) {
|
||||
while (PacketsWaiting())
|
||||
{
|
||||
//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
|
||||
//Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
|
||||
if (ResendOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
|
||||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack
|
||||
(throttleLoops <= MaxThrottleLoops))
|
||||
{
|
||||
throttleLoops++;
|
||||
//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
|
||||
//Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
|
||||
if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
QueItem qpack = ResendOutgoingPacketQueue.Dequeue();
|
||||
|
||||
Reference in New Issue
Block a user