* some work on not storing the circuitPack (bad thing if we're going to reuse packets)

* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
This commit is contained in:
lbsa71
2007-12-15 12:19:29 +00:00
parent 81828c9b14
commit 653a41fa03
4 changed files with 124 additions and 127 deletions

View File

@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack
lock(this) {
while (PacketsWaiting())
{
//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
//Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
if (ResendOutgoingPacketQueue.Count > 0)
{
SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack
(throttleLoops <= MaxThrottleLoops))
{
throttleLoops++;
//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
//Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
{
QueItem qpack = ResendOutgoingPacketQueue.Dequeue();