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BulletSim: remove trailing spaces to make git happy.
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@@ -78,7 +78,7 @@ public abstract class BSPhysObject : PhysicsActor
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public PrimitiveBaseShape BaseShape { get; protected set; }
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// When the physical properties are updated, an EntityProperty holds the update values.
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// Keep the current and last EntityProperties to enable computation of differences
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// Keep the current and last EntityProperties to enable computation of differences
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// between the current update and the previous values.
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public EntityProperties CurrentEntityProperties { get; set; }
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public EntityProperties LastEntityProperties { get; set; }
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@@ -213,7 +213,7 @@ public abstract class BSPhysObject : PhysicsActor
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UnSubscribeEvents();
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}
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}
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public override void UnSubscribeEvents() {
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public override void UnSubscribeEvents() {
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// DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName);
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SubscribedEventsMs = 0;
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PhysicsScene.TaintedObject(TypeName+".UnSubscribeEvents", delegate()
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@@ -222,7 +222,7 @@ public abstract class BSPhysObject : PhysicsActor
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});
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}
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// Return 'true' if the simulator wants collision events
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public override bool SubscribedEvents() {
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public override bool SubscribedEvents() {
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return (SubscribedEventsMs > 0);
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}
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