BulletSim: remove trailing spaces to make git happy.

This commit is contained in:
Robert Adams
2012-10-22 08:23:21 -07:00
parent c245178eee
commit 65c131c4a3
8 changed files with 36 additions and 36 deletions

View File

@@ -78,7 +78,7 @@ public abstract class BSPhysObject : PhysicsActor
public PrimitiveBaseShape BaseShape { get; protected set; }
// When the physical properties are updated, an EntityProperty holds the update values.
// Keep the current and last EntityProperties to enable computation of differences
// Keep the current and last EntityProperties to enable computation of differences
// between the current update and the previous values.
public EntityProperties CurrentEntityProperties { get; set; }
public EntityProperties LastEntityProperties { get; set; }
@@ -213,7 +213,7 @@ public abstract class BSPhysObject : PhysicsActor
UnSubscribeEvents();
}
}
public override void UnSubscribeEvents() {
public override void UnSubscribeEvents() {
// DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName);
SubscribedEventsMs = 0;
PhysicsScene.TaintedObject(TypeName+".UnSubscribeEvents", delegate()
@@ -222,7 +222,7 @@ public abstract class BSPhysObject : PhysicsActor
});
}
// Return 'true' if the simulator wants collision events
public override bool SubscribedEvents() {
public override bool SubscribedEvents() {
return (SubscribedEventsMs > 0);
}