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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Formatting cleanup.
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@@ -216,7 +216,7 @@ namespace OpenSim.Data.MSSQL
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override public string Version
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{
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// get { return database.getVersion(); }
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// get { return database.getVersion(); }
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get { return database.getVersion(); }
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}
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@@ -140,7 +140,7 @@ namespace OpenSim.Data.MSSQL
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m_landAccessListTable = createLandAccessListTable();
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m_dataSet.Tables.Add(m_landAccessListTable);
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setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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}
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}
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@@ -172,7 +172,7 @@ namespace OpenSim.Data.MSSQL
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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// Instance.RemoveObject(obj, regionUUID);
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = m_primTable;
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@@ -222,7 +222,7 @@ namespace OpenSim.Data.MSSQL
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// </summary>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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// return Instance.LoadObjects(regionUUID);
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@@ -328,12 +328,12 @@ namespace OpenSim.Data.MSSQL
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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@@ -527,7 +527,7 @@ namespace OpenSim.Data.MSSQL
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/***********************************************************************
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*
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* Database Definition Functions
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*
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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@@ -742,7 +742,7 @@ namespace OpenSim.Data.MSSQL
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}
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/***********************************************************************
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*
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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@@ -1198,7 +1198,7 @@ namespace OpenSim.Data.MSSQL
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m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
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// For now, we're just going to crudely remove all the previous inventory items
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// For now, we're just going to crudely remove all the previous inventory items
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// no matter whether they have changed or not, and replace them with the current set.
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lock (m_dataSet)
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{
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@@ -1209,7 +1209,7 @@ namespace OpenSim.Data.MSSQL
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{
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// m_log.InfoFormat(
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// "[REGION DB]: " +
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// "Adding item {0}, {1} to prim ID {2}",
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// "Adding item {0}, {1} to prim ID {2}",
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// newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = m_itemsTable.NewRow();
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@@ -1282,7 +1282,7 @@ namespace OpenSim.Data.MSSQL
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sql += subsql;
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sql += " where " + pk;
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SqlCommand cmd = new SqlCommand(sql);
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// this provides the binding for all our parameters, so
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// much less code than it used to be
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@@ -1329,7 +1329,7 @@ namespace OpenSim.Data.MSSQL
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/// This is a convenience function that collapses 5 repetitive
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/// lines for defining SqlParameters to 2 parameters:
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/// column name and database type.
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///
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///
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/// It assumes certain conventions like :param as the param
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/// name to replace in parametrized queries, and that source
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/// version is always current version, both of which are fine
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@@ -1424,7 +1424,7 @@ namespace OpenSim.Data.MSSQL
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SqlCommand tcmd = new SqlCommand(createTerrain, conn);
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SqlCommand lcmd = new SqlCommand(createLand, conn);
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SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
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conn.Open();
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try
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{
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@@ -1604,6 +1604,6 @@ namespace OpenSim.Data.MSSQL
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{
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return DbType.String;
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}
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}
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}
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}
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}
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@@ -79,7 +79,7 @@ namespace OpenSim.Data.MSSQL
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private void TestTables()
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{
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IDbCommand cmd = database.Query("SELECT TOP 1 * FROM "+m_regionsTableName, new Dictionary<string, string>());
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try
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{
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cmd.ExecuteNonQuery();
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@@ -88,7 +88,7 @@ namespace OpenSim.Data.MSSQL
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catch (Exception)
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{
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m_log.Info("[GRID DB]: MSSQL Database doesn't exist... creating");
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database.ExecuteResourceSql("Mssql-regions.sql");
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database.ExecuteResourceSql("Mssql-regions.sql");
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}
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}
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@@ -161,7 +161,7 @@ namespace OpenSim.Data.MSSQL
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}
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return null;
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}
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/// <summary>
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/// Returns a sim profile from its UUID
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/// </summary>
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@@ -255,17 +255,17 @@ namespace OpenSim.Data.MSSQL
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{
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//Insert new region
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string sql =
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"UPDATE " + m_regionsTableName + @" SET
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[regionHandle]=@regionHandle, [regionName]=@regionName,
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"UPDATE " + m_regionsTableName + @" SET
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[regionHandle]=@regionHandle, [regionName]=@regionName,
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[regionRecvKey]=@regionRecvKey, [regionSecret]=@regionSecret, [regionSendKey]=@regionSendKey,
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[regionDataURI]=@regionDataURI, [serverIP]=@serverIP, [serverPort]=@serverPort, [serverURI]=@serverURI,
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[locX]=@locX, [locY]=@locY, [locZ]=@locZ, [eastOverrideHandle]=@eastOverrideHandle,
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[westOverrideHandle]=@westOverrideHandle, [southOverrideHandle]=@southOverrideHandle,
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[northOverrideHandle]=@northOverrideHandle, [regionAssetURI]=@regionAssetURI,
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[locX]=@locX, [locY]=@locY, [locZ]=@locZ, [eastOverrideHandle]=@eastOverrideHandle,
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[westOverrideHandle]=@westOverrideHandle, [southOverrideHandle]=@southOverrideHandle,
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[northOverrideHandle]=@northOverrideHandle, [regionAssetURI]=@regionAssetURI,
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[regionAssetRecvKey]=@regionAssetRecvKey, [regionAssetSendKey]=@regionAssetSendKey,
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[regionUserURI]=@regionUserURI, [regionUserRecvKey]=@regionUserRecvKey, [regionUserSendKey]=@regionUserSendKey,
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[regionMapTexture]=@regionMapTexture, [serverHttpPort]=@serverHttpPort,
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[serverRemotingPort]=@serverRemotingPort, [owner_uuid]=@owner_uuid
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[serverRemotingPort]=@serverRemotingPort, [owner_uuid]=@owner_uuid
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where [uuid]=@uuid";
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Dictionary<string, string> parameters = new Dictionary<string, string>();
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@@ -80,7 +80,7 @@ namespace OpenSim.Data.MSSQL
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if (tableName == null)
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{
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database.ExecuteResourceSql("CreateFoldersTable.sql");
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//database.ExecuteResourceSql("UpgradeFoldersTableToVersion2.sql");
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//database.ExecuteResourceSql("UpgradeFoldersTableToVersion2.sql");
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return;
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}
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}
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@@ -236,9 +236,9 @@ namespace OpenSim.Data.MSSQL
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// There should only ever be one root folder for a user. However, if there's more
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// than one we'll simply use the first one rather than failing. It would be even
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// nicer to print some message to this effect, but this feels like it's too low a
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// nicer to print some message to this effect, but this feels like it's too low a
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// to put such a message out, and it's too minor right now to spare the time to
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// suitably refactor.
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// suitably refactor.
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if (items.Count > 0)
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{
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rootFolder = items[0];
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@@ -326,7 +326,7 @@ namespace OpenSim.Data.MSSQL
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item.GroupID = new LLUUID(reader["groupID"].ToString());
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item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
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item.Flags = (uint) reader["flags"];
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return item;
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}
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catch (SqlException e)
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@@ -455,7 +455,7 @@ namespace OpenSim.Data.MSSQL
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+ ", @inventoryNextPermissions, @inventoryCurrentPermissions, @invType, @creatorID"
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+ ", @inventoryBasePermissions, @inventoryEveryOnePermissions, @salePrice, @saleType"
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+ ", @creationDate, @groupID, @groupOwned, @flags);";
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try
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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@@ -472,7 +472,7 @@ namespace OpenSim.Data.MSSQL
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param["creatorID"] = item.Creator.ToString();
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param["inventoryBasePermissions"] = Convert.ToString(item.BasePermissions);
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param["inventoryEveryOnePermissions"] = Convert.ToString(item.EveryOnePermissions);
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param["salePrice"] = Convert.ToString(item.SalePrice);
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param["saleType"] = Convert.ToString(item.SaleType);
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param["creationDate"] = Convert.ToString(item.CreationDate);
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@@ -550,7 +550,7 @@ namespace OpenSim.Data.MSSQL
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="item"></param>
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public void deleteInventoryItem(LLUUID itemID)
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@@ -667,7 +667,7 @@ namespace OpenSim.Data.MSSQL
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}
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/// <summary>
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/// Append a list of all the child folders of a parent folder
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/// Append a list of all the child folders of a parent folder
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/// </summary>
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/// <param name="folders">list where folders will be appended</param>
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/// <param name="parentID">ID of parent</param>
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@@ -442,7 +442,7 @@ namespace OpenSim.Data.MSSQL
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return returnval;
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}
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/// <summary>
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/// Execute a SQL statement stored in a resource, as a string
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/// </summary>
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@@ -509,7 +509,7 @@ namespace OpenSim.Data.MSSQL
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throw new Exception(string.Format("Resource '{0}' was not found", name));
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}
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/// <summary>
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/// <summary>
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/// Returns the version of this DB provider
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/// </summary>
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/// <returns>A string containing the DB provider</returns>
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@@ -105,7 +105,7 @@ namespace OpenSim.Data.MSSQL
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{
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database.ExecuteResourceSql("Mssql-users.sql");
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}
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cmd = database.Query("select top 1 * from " + m_agentsTableName, new Dictionary<string, string>());
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try
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{
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@@ -747,7 +747,7 @@ namespace OpenSim.Data.MSSQL
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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// {
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// return new AvatarAppearance();
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// }
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@@ -761,12 +761,12 @@ namespace OpenSim.Data.MSSQL
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{
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return;
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}
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override public void RemoveAttachment(LLUUID user, LLUUID item)
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{
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return;
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}
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override public List<LLUUID> GetAttachments(LLUUID user)
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{
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return new List<LLUUID>();
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@@ -28,7 +28,7 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly : ComVisible(false)]
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@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly : AssemblyVersion("1.0.0.0")]
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