Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenSim.Data.MSSQL
m_landAccessListTable = createLandAccessListTable();
m_dataSet.Tables.Add(m_landAccessListTable);
setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
m_landAccessListDataAdapter.Fill(m_landAccessListTable);
m_landAccessListDataAdapter.Fill(m_landAccessListTable);
}
}
@@ -172,7 +172,7 @@ namespace OpenSim.Data.MSSQL
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
// Instance.RemoveObject(obj, regionUUID);
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
DataTable prims = m_primTable;
@@ -222,7 +222,7 @@ namespace OpenSim.Data.MSSQL
/// <summary>
/// Load persisted objects from region storage.
/// </summary>
/// </summary>
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
{
// return Instance.LoadObjects(regionUUID);
@@ -328,12 +328,12 @@ namespace OpenSim.Data.MSSQL
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// every item). This data should really be stored in the prim table itself.
if (dbItemRows.Length > 0)
{
@@ -527,7 +527,7 @@ namespace OpenSim.Data.MSSQL
/***********************************************************************
*
* Database Definition Functions
*
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
@@ -742,7 +742,7 @@ namespace OpenSim.Data.MSSQL
}
/***********************************************************************
*
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
@@ -1198,7 +1198,7 @@ namespace OpenSim.Data.MSSQL
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
// For now, we're just going to crudely remove all the previous inventory items
// no matter whether they have changed or not, and replace them with the current set.
lock (m_dataSet)
{
@@ -1209,7 +1209,7 @@ namespace OpenSim.Data.MSSQL
{
// m_log.InfoFormat(
// "[REGION DB]: " +
// "Adding item {0}, {1} to prim ID {2}",
// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
DataRow newItemRow = m_itemsTable.NewRow();
@@ -1282,7 +1282,7 @@ namespace OpenSim.Data.MSSQL
sql += subsql;
sql += " where " + pk;
SqlCommand cmd = new SqlCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
@@ -1329,7 +1329,7 @@ namespace OpenSim.Data.MSSQL
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqlParameters to 2 parameters:
/// column name and database type.
///
///
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
@@ -1424,7 +1424,7 @@ namespace OpenSim.Data.MSSQL
SqlCommand tcmd = new SqlCommand(createTerrain, conn);
SqlCommand lcmd = new SqlCommand(createLand, conn);
SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
conn.Open();
try
{
@@ -1604,6 +1604,6 @@ namespace OpenSim.Data.MSSQL
{
return DbType.String;
}
}
}
}
}