mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Formatting cleanup.
This commit is contained in:
@@ -79,7 +79,7 @@ namespace OpenSim.Data.MySQL
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_dbConnection.Connection);
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MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
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p.Value = assetID.GetBytes();
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try
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
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}
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override public void CreateAsset(AssetBase asset)
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{
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{
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lock (_dbConnection)
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{
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MySqlCommand cmd =
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@@ -119,10 +119,10 @@ namespace OpenSim.Data.MySQL
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"REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
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"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
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_dbConnection.Connection);
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// need to ensure we dispose
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try
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{
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{
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using (cmd)
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{
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MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
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@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL
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"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
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+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
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_dbConnection.Reconnect();
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}
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}
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}
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}
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@@ -50,12 +50,12 @@ namespace OpenSim.Data.MySQL
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private const string m_terrainSelect = "select * from terrain limit 1";
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private const string m_landSelect = "select * from land";
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private const string m_landAccessListSelect = "select * from landaccesslist";
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/// <summary>
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/// We're only using this to version the table!
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/// </summary>
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private DataSet m_dataSet;
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private MySqlDataAdapter m_primDataAdapter;
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@@ -65,16 +65,16 @@ namespace OpenSim.Data.MySQL
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private MySqlDataAdapter m_terrainDataAdapter;
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private MySqlDataAdapter m_landDataAdapter;
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private MySqlDataAdapter m_landAccessListDataAdapter;
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private DataTable m_primTable;
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private DataTable m_shapeTable;
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private DataTable m_itemsTable;
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private DataTable m_terrainTable;
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private DataTable m_landTable;
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private DataTable m_landAccessListTable;
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// Temporary attribute while this is experimental
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private bool persistPrimInventories;
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private bool persistPrimInventories;
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/***********************************************************************
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*
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@@ -98,9 +98,9 @@ namespace OpenSim.Data.MySQL
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MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
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m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
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MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
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m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
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m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
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MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
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m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
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@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
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MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
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m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
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TestTables(m_connection);
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lock (m_dataSet)
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@@ -125,13 +125,13 @@ namespace OpenSim.Data.MySQL
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m_dataSet.Tables.Add(m_shapeTable);
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SetupShapeCommands(m_shapeDataAdapter, m_connection);
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m_shapeDataAdapter.Fill(m_shapeTable);
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if (persistPrimInventories)
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{
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m_itemsTable = createItemsTable();
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m_dataSet.Tables.Add(m_itemsTable);
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SetupItemsCommands(m_itemsDataAdapter, m_connection);
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m_itemsDataAdapter.Fill(m_itemsTable);
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m_itemsDataAdapter.Fill(m_itemsTable);
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}
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m_terrainTable = createTerrainTable();
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@@ -195,7 +195,7 @@ namespace OpenSim.Data.MySQL
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UpgradeLandTable(tableList["land"], dbconn);
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//database.Close();
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}
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/// <summary>
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@@ -290,12 +290,12 @@ namespace OpenSim.Data.MySQL
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{
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shapeRow.Delete();
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}
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if (persistPrimInventories)
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{
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{
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RemoveItems(uuid);
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}
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// Remove prim row
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row.Delete();
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}
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@@ -309,18 +309,18 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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private void RemoveItems(LLUUID uuid)
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{
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String sql = String.Format("primID = '{0}'", uuid);
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = m_itemsTable.Select(sql);
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foreach (DataRow itemRow in itemRows)
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{
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itemRow.Delete();
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}
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}
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// </summary>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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@@ -341,17 +341,17 @@ namespace OpenSim.Data.MySQL
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foreach (DataRow primRow in primsForRegion)
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{
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try
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try
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{
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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SceneObjectPart prim = buildPrim(primRow);
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if (uuid == objID) //is new SceneObjectGroup ?
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{
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SceneObjectGroup group = new SceneObjectGroup();
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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@@ -384,11 +384,11 @@ namespace OpenSim.Data.MySQL
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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if (persistPrimInventories)
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{
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LoadItems(prim);
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}
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}
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}
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catch (Exception e)
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{
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@@ -403,7 +403,7 @@ namespace OpenSim.Data.MySQL
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}
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return retvals;
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}
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/// <summary>
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/// Load in a prim's persisted inventory.
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/// </summary>
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@@ -411,31 +411,31 @@ namespace OpenSim.Data.MySQL
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = m_itemsTable;
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].ParentID;
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}
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}
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}
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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@@ -474,8 +474,8 @@ namespace OpenSim.Data.MySQL
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{
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m_connection.Open();
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}
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lock (m_dataSet)
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lock (m_dataSet)
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{
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using (MySqlDataReader row = cmd.ExecuteReader())
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{
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@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
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m_log.Info("[REGION DB]: No terrain found for region");
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return null;
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}
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m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
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}
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}
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@@ -558,7 +558,7 @@ namespace OpenSim.Data.MySQL
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fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
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landaccesslist.Rows.Add(newAccessRow);
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}
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Commit();
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}
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}
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@@ -624,7 +624,7 @@ namespace OpenSim.Data.MySQL
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/***********************************************************************
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*
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* Database Definition Functions
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*
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
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return shapes;
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}
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private static DataTable createItemsTable()
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{
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DataTable items = new DataTable("primitems");
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@@ -812,8 +812,8 @@ namespace OpenSim.Data.MySQL
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createCol(items, "primID", typeof (String));
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createCol(items, "assetID", typeof (String));
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createCol(items, "parentFolderID", typeof (String));
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createCol(items, "invType", typeof (Int32));
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createCol(items, "invType", typeof (Int32));
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createCol(items, "assetType", typeof (Int32));
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createCol(items, "name", typeof (String));
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@@ -834,10 +834,10 @@ namespace OpenSim.Data.MySQL
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items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
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return items;
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}
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}
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/***********************************************************************
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*
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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@@ -932,8 +932,8 @@ namespace OpenSim.Data.MySQL
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}
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return prim;
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}
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/// <summary>
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/// Build a prim inventory item from the persisted data.
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/// </summary>
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@@ -942,15 +942,15 @@ namespace OpenSim.Data.MySQL
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private static TaskInventoryItem buildItem(DataRow row)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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@@ -958,15 +958,15 @@ namespace OpenSim.Data.MySQL
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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|
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
|
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|
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|
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return taskItem;
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}
|
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}
|
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|
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private static LandData buildLandData(DataRow row)
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{
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@@ -1117,17 +1117,17 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
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{
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
|
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row["assetID"] = taskItem.AssetID;
|
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row["parentFolderID"] = taskItem.ParentID;
|
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|
||||
|
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row["invType"] = taskItem.InvType;
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row["assetType"] = taskItem.Type;
|
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|
||||
|
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row["name"] = taskItem.Name;
|
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row["description"] = taskItem.Description;
|
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row["creationDate"] = taskItem.CreationDate;
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@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
|
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row["groupPermissions"] = taskItem.GroupMask;
|
||||
}
|
||||
}
|
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|
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
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{
|
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@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
|
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else
|
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{
|
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fillShapeRow(shapeRow, prim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// see IRegionDatastore
|
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
if (!persistPrimInventories)
|
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return;
|
||||
|
||||
|
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m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
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|
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// For now, we're just going to crudely remove all the previous inventory items
|
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|
||||
// For now, we're just going to crudely remove all the previous inventory items
|
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// no matter whether they have changed or not, and replace them with the current set.
|
||||
lock (m_dataSet)
|
||||
{
|
||||
RemoveItems(primID);
|
||||
|
||||
{
|
||||
RemoveItems(primID);
|
||||
|
||||
// repalce with current inventory details
|
||||
foreach (TaskInventoryItem newItem in items)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[REGION DB]: " +
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// "Adding item {0}, {1} to prim ID {2}",
|
||||
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
||||
|
||||
|
||||
DataRow newItemRow = m_itemsTable.NewRow();
|
||||
fillItemRow(newItemRow, newItem);
|
||||
m_itemsTable.Rows.Add(newItemRow);
|
||||
m_itemsTable.Rows.Add(newItemRow);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Commit();
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
@@ -1447,9 +1447,9 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
sql += subsql;
|
||||
sql += ")";
|
||||
|
||||
|
||||
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
|
||||
|
||||
|
||||
return sql;
|
||||
}
|
||||
|
||||
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining MySqlParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
///
|
||||
///
|
||||
/// It assumes certain conventions like ?param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
@@ -1498,7 +1498,7 @@ namespace OpenSim.Data.MySQL
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
|
||||
private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
|
||||
@@ -1511,7 +1511,7 @@ namespace OpenSim.Data.MySQL
|
||||
delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
icmd.ExecuteNonQuery();
|
||||
@@ -1605,7 +1605,7 @@ namespace OpenSim.Data.MySQL
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -1643,7 +1643,7 @@ namespace OpenSim.Data.MySQL
|
||||
MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
|
||||
MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
|
||||
MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
|
||||
MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
|
||||
MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
|
||||
MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
|
||||
MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
|
||||
MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
|
||||
@@ -1656,10 +1656,10 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
|
||||
|
||||
if (persistPrimInventories)
|
||||
iDa.Fill(tmpDS, "primitems");
|
||||
|
||||
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
lDa.Fill(tmpDS, "land");
|
||||
lalDa.Fill(tmpDS, "landaccesslist");
|
||||
@@ -1672,10 +1672,10 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
|
||||
|
||||
if (persistPrimInventories)
|
||||
iDa.Fill(tmpDS, "primitems");
|
||||
|
||||
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
lDa.Fill(tmpDS, "land");
|
||||
lalDa.Fill(tmpDS, "landaccesslist");
|
||||
@@ -1688,7 +1688,7 @@ namespace OpenSim.Data.MySQL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (DataColumn col in createShapeTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
@@ -1697,9 +1697,9 @@ namespace OpenSim.Data.MySQL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// XXX primitems should probably go here eventually
|
||||
|
||||
|
||||
foreach (DataColumn col in createTerrainTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
@@ -1708,7 +1708,7 @@ namespace OpenSim.Data.MySQL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (DataColumn col in createLandTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
@@ -1717,7 +1717,7 @@ namespace OpenSim.Data.MySQL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (DataColumn col in createLandAccessListTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
||||
@@ -1726,7 +1726,7 @@ namespace OpenSim.Data.MySQL
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1783,7 +1783,7 @@ namespace OpenSim.Data.MySQL
|
||||
else if (type == typeof (Int64))
|
||||
{
|
||||
return "bigint";
|
||||
}
|
||||
}
|
||||
else if (type == typeof (Double))
|
||||
{
|
||||
return "float";
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// </summary>
|
||||
public class MySQLInventoryData : IInventoryData
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
@@ -249,7 +249,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
// There should only ever be one root folder for a user. However, if there's more
|
||||
// than one we'll simply use the first one rather than failing. It would be even
|
||||
// nicer to print some message to this effect, but this feels like it's too low a
|
||||
// nicer to print some message to this effect, but this feels like it's too low a
|
||||
// to put such a message out, and it's too minor right now to spare the time to
|
||||
// suitably refactor.
|
||||
if (items.Count > 0)
|
||||
@@ -332,13 +332,13 @@ namespace OpenSim.Data.MySQL
|
||||
item.InvType = (int) reader["invType"];
|
||||
item.Creator = new LLUUID((string) reader["creatorID"]);
|
||||
item.BasePermissions = (uint) reader["inventoryBasePermissions"];
|
||||
item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
|
||||
item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
|
||||
item.SalePrice = (int) reader["salePrice"];
|
||||
item.SaleType = Convert.ToByte(reader["saleType"]);
|
||||
item.CreationDate = (int) reader["creationDate"];
|
||||
item.GroupID = new LLUUID(reader["groupID"].ToString());
|
||||
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
|
||||
item.Flags = (uint) reader["flags"];
|
||||
item.Flags = (uint) reader["flags"];
|
||||
|
||||
return item;
|
||||
}
|
||||
@@ -483,12 +483,12 @@ namespace OpenSim.Data.MySQL
|
||||
result.Parameters.AddWithValue("?groupID", item.GroupID);
|
||||
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
|
||||
result.Parameters.AddWithValue("?flags", item.Flags);
|
||||
|
||||
|
||||
lock (database)
|
||||
{
|
||||
result.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
|
||||
result.Dispose();
|
||||
}
|
||||
catch (MySqlException e)
|
||||
@@ -507,7 +507,7 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
@@ -517,7 +517,7 @@ namespace OpenSim.Data.MySQL
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection);
|
||||
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
|
||||
|
||||
lock (database)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
@@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a list of all the child folders of a parent folder
|
||||
/// Append a list of all the child folders of a parent folder
|
||||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
@@ -623,11 +623,11 @@ namespace OpenSim.Data.MySQL
|
||||
protected void deleteOneFolder(LLUUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
{
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
|
||||
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
|
||||
|
||||
lock (database)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
@@ -647,7 +647,7 @@ namespace OpenSim.Data.MySQL
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
|
||||
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
|
||||
|
||||
lock (database)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace OpenSim.Data.MySQL
|
||||
// Region Main gotta-have-or-we-return-null parts
|
||||
UInt64 tmp64;
|
||||
if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64))
|
||||
{
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
@@ -310,7 +310,7 @@ namespace OpenSim.Data.MySQL
|
||||
retval.regionHandle = tmp64;
|
||||
}
|
||||
LLUUID tmp_uuid;
|
||||
if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
|
||||
if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -321,7 +321,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
// non-critical parts
|
||||
retval.regionName = (string)reader["regionName"];
|
||||
retval.originUUID = new LLUUID((string) reader["originUUID"]);
|
||||
retval.originUUID = new LLUUID((string) reader["originUUID"]);
|
||||
|
||||
// Secrets
|
||||
retval.regionRecvKey = (string) reader["regionRecvKey"];
|
||||
@@ -360,8 +360,8 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
// World Map Addition
|
||||
LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
|
||||
LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
|
||||
}
|
||||
LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
LLUUID.TryParse((string) reader["sessionID"], out tmp);
|
||||
retval.SessionID = tmp;
|
||||
|
||||
|
||||
LLUUID.TryParse((string)reader["secureSessionID"], out tmp);
|
||||
retval.SecureSessionID = tmp;
|
||||
|
||||
@@ -488,7 +488,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("profileAboutText")))
|
||||
retval.AboutText = "";
|
||||
else
|
||||
else
|
||||
retval.AboutText = (string) reader["profileAboutText"];
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("profileFirstText")))
|
||||
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
|
||||
LLUUID.TryParse((string)reader["profileFirstImage"], out tmp);
|
||||
retval.FirstLifeImage = tmp;
|
||||
}
|
||||
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
|
||||
{
|
||||
retval.WebLoginKey = LLUUID.Zero;
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
// TODO: actually do something with our connect string
|
||||
// instead of loading the second config
|
||||
|
||||
|
||||
IniFile iniFile = new IniFile("mysql_connection.ini");
|
||||
string settingHostname = iniFile.ParseFileReadValue("hostname");
|
||||
string settingDatabase = iniFile.ParseFileReadValue("database");
|
||||
@@ -67,7 +67,7 @@ namespace OpenSim.Data.MySQL
|
||||
string settingPassword = iniFile.ParseFileReadValue("password");
|
||||
string settingPooling = iniFile.ParseFileReadValue("pooling");
|
||||
string settingPort = iniFile.ParseFileReadValue("port");
|
||||
|
||||
|
||||
m_usersTableName = iniFile.ParseFileReadValue("userstablename");
|
||||
if (m_usersTableName == null)
|
||||
{
|
||||
@@ -206,15 +206,15 @@ namespace OpenSim.Data.MySQL
|
||||
param["?friendID"] = friend.UUID.ToString();
|
||||
param["?friendPerms"] = perms.ToString();
|
||||
param["?datetimestamp"] = dtvalue.ToString();
|
||||
|
||||
try
|
||||
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
IDbCommand adder =
|
||||
database.Query(
|
||||
"INSERT INTO `" + m_userFriendsTableName + "` " +
|
||||
"(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
|
||||
"(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
|
||||
"VALUES " +
|
||||
"(?ownerID,?friendID,?friendPerms,?datetimestamp)",
|
||||
param);
|
||||
@@ -325,7 +325,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
// This is not a real column in the database table, it's a joined column from the opposite record
|
||||
fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]);
|
||||
|
||||
|
||||
Lfli.Add(fli);
|
||||
}
|
||||
reader.Close();
|
||||
@@ -599,7 +599,7 @@ namespace OpenSim.Data.MySQL
|
||||
user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
|
||||
user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -630,7 +630,7 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
/// Appearance
|
||||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
// override public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
// override public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
// {
|
||||
// return new AvatarAppearance();
|
||||
// }
|
||||
@@ -644,12 +644,12 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
override public void RemoveAttachment(LLUUID user, LLUUID item)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
override public List<LLUUID> GetAttachments(LLUUID user)
|
||||
{
|
||||
return new List<LLUUID>();
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly : AssemblyVersion("1.0.0.0")]
|
||||
|
||||
Reference in New Issue
Block a user