Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -50,12 +50,12 @@ namespace OpenSim.Data.MySQL
private const string m_terrainSelect = "select * from terrain limit 1";
private const string m_landSelect = "select * from land";
private const string m_landAccessListSelect = "select * from landaccesslist";
/// <summary>
/// We're only using this to version the table!
/// </summary>
private DataSet m_dataSet;
private MySqlDataAdapter m_primDataAdapter;
@@ -65,16 +65,16 @@ namespace OpenSim.Data.MySQL
private MySqlDataAdapter m_terrainDataAdapter;
private MySqlDataAdapter m_landDataAdapter;
private MySqlDataAdapter m_landAccessListDataAdapter;
private DataTable m_primTable;
private DataTable m_shapeTable;
private DataTable m_itemsTable;
private DataTable m_terrainTable;
private DataTable m_landTable;
private DataTable m_landAccessListTable;
// Temporary attribute while this is experimental
private bool persistPrimInventories;
private bool persistPrimInventories;
/***********************************************************************
*
@@ -98,9 +98,9 @@ namespace OpenSim.Data.MySQL
MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
TestTables(m_connection);
lock (m_dataSet)
@@ -125,13 +125,13 @@ namespace OpenSim.Data.MySQL
m_dataSet.Tables.Add(m_shapeTable);
SetupShapeCommands(m_shapeDataAdapter, m_connection);
m_shapeDataAdapter.Fill(m_shapeTable);
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
m_itemsDataAdapter.Fill(m_itemsTable);
m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
@@ -195,7 +195,7 @@ namespace OpenSim.Data.MySQL
UpgradeLandTable(tableList["land"], dbconn);
//database.Close();
}
/// <summary>
@@ -290,12 +290,12 @@ namespace OpenSim.Data.MySQL
{
shapeRow.Delete();
}
if (persistPrimInventories)
{
{
RemoveItems(uuid);
}
// Remove prim row
row.Delete();
}
@@ -309,18 +309,18 @@ namespace OpenSim.Data.MySQL
/// </summary>
private void RemoveItems(LLUUID uuid)
{
String sql = String.Format("primID = '{0}'", uuid);
String sql = String.Format("primID = '{0}'", uuid);
DataRow[] itemRows = m_itemsTable.Select(sql);
foreach (DataRow itemRow in itemRows)
{
itemRow.Delete();
}
}
/// <summary>
/// Load persisted objects from region storage.
/// </summary>
/// </summary>
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
{
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
@@ -341,17 +341,17 @@ namespace OpenSim.Data.MySQL
foreach (DataRow primRow in primsForRegion)
{
try
try
{
string uuid = (string) primRow["UUID"];
string objID = (string) primRow["SceneGroupID"];
SceneObjectPart prim = buildPrim(primRow);
if (uuid == objID) //is new SceneObjectGroup ?
{
SceneObjectGroup group = new SceneObjectGroup();
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
if (shapeRow != null)
{
@@ -384,11 +384,11 @@ namespace OpenSim.Data.MySQL
}
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
}
catch (Exception e)
{
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MySQL
}
return retvals;
}
/// <summary>
/// Load in a prim's persisted inventory.
/// </summary>
@@ -411,31 +411,31 @@ namespace OpenSim.Data.MySQL
private void LoadItems(SceneObjectPart prim)
{
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = m_itemsTable;
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
foreach (DataRow row in dbItemRows)
{
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// every item). This data should really be stored in the prim table itself.
if (dbItemRows.Length > 0)
{
prim.FolderID = inventory[0].ParentID;
}
}
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
@@ -474,8 +474,8 @@ namespace OpenSim.Data.MySQL
{
m_connection.Open();
}
lock (m_dataSet)
lock (m_dataSet)
{
using (MySqlDataReader row = cmd.ExecuteReader())
{
@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
m_log.Info("[REGION DB]: No terrain found for region");
return null;
}
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
}
}
@@ -558,7 +558,7 @@ namespace OpenSim.Data.MySQL
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
landaccesslist.Rows.Add(newAccessRow);
}
Commit();
}
}
@@ -624,7 +624,7 @@ namespace OpenSim.Data.MySQL
/***********************************************************************
*
* Database Definition Functions
*
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
return shapes;
}
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@@ -812,8 +812,8 @@ namespace OpenSim.Data.MySQL
createCol(items, "primID", typeof (String));
createCol(items, "assetID", typeof (String));
createCol(items, "parentFolderID", typeof (String));
createCol(items, "invType", typeof (Int32));
createCol(items, "invType", typeof (Int32));
createCol(items, "assetType", typeof (Int32));
createCol(items, "name", typeof (String));
@@ -834,10 +834,10 @@ namespace OpenSim.Data.MySQL
items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
return items;
}
}
/***********************************************************************
*
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
@@ -932,8 +932,8 @@ namespace OpenSim.Data.MySQL
}
return prim;
}
/// <summary>
/// Build a prim inventory item from the persisted data.
/// </summary>
@@ -942,15 +942,15 @@ namespace OpenSim.Data.MySQL
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = new LLUUID((String)row["itemID"]);
taskItem.ItemID = new LLUUID((String)row["itemID"]);
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
taskItem.AssetID = new LLUUID((String)row["assetID"]);
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
@@ -958,15 +958,15 @@ namespace OpenSim.Data.MySQL
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
return taskItem;
}
}
private static LandData buildLandData(DataRow row)
{
@@ -1117,17 +1117,17 @@ namespace OpenSim.Data.MySQL
}
}
}
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
row["assetID"] = taskItem.AssetID;
row["parentFolderID"] = taskItem.ParentID;
row["invType"] = taskItem.InvType;
row["assetType"] = taskItem.Type;
row["name"] = taskItem.Name;
row["description"] = taskItem.Description;
row["creationDate"] = taskItem.CreationDate;
@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
}
}
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
else
{
fillShapeRow(shapeRow, prim);
}
}
}
// see IRegionDatastore
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
// For now, we're just going to crudely remove all the previous inventory items
// no matter whether they have changed or not, and replace them with the current set.
lock (m_dataSet)
{
RemoveItems(primID);
{
RemoveItems(primID);
// repalce with current inventory details
foreach (TaskInventoryItem newItem in items)
{
// m_log.InfoFormat(
// "[REGION DB]: " +
// "Adding item {0}, {1} to prim ID {2}",
// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
DataRow newItemRow = m_itemsTable.NewRow();
fillItemRow(newItemRow, newItem);
m_itemsTable.Rows.Add(newItemRow);
m_itemsTable.Rows.Add(newItemRow);
}
}
Commit();
}
}
/***********************************************************************
*
@@ -1447,9 +1447,9 @@ namespace OpenSim.Data.MySQL
}
sql += subsql;
sql += ")";
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
return sql;
}
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.MySQL
/// This is a convenience function that collapses 5 repetitive
/// lines for defining MySqlParameters to 2 parameters:
/// column name and database type.
///
///
/// It assumes certain conventions like ?param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
@@ -1498,7 +1498,7 @@ namespace OpenSim.Data.MySQL
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
{
da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
@@ -1511,7 +1511,7 @@ namespace OpenSim.Data.MySQL
delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
{
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
{
m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
}
try
{
icmd.ExecuteNonQuery();
@@ -1605,7 +1605,7 @@ namespace OpenSim.Data.MySQL
catch (MySqlException e)
{
m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
}
}
try
{
@@ -1643,7 +1643,7 @@ namespace OpenSim.Data.MySQL
MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
@@ -1656,10 +1656,10 @@ namespace OpenSim.Data.MySQL
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
@@ -1672,10 +1672,10 @@ namespace OpenSim.Data.MySQL
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
@@ -1688,7 +1688,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
@@ -1697,9 +1697,9 @@ namespace OpenSim.Data.MySQL
return false;
}
}
// XXX primitems should probably go here eventually
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
@@ -1708,7 +1708,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
@@ -1717,7 +1717,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
@@ -1726,7 +1726,7 @@ namespace OpenSim.Data.MySQL
return false;
}
}
return true;
}
@@ -1783,7 +1783,7 @@ namespace OpenSim.Data.MySQL
else if (type == typeof (Int64))
{
return "bigint";
}
}
else if (type == typeof (Double))
{
return "float";