mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Formatting cleanup.
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@@ -90,11 +90,11 @@ namespace OpenSim.Data.SQLite
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
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shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
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itemsDa = new SqliteDataAdapter(itemsSelectCmd);
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SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
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terrainDa = new SqliteDataAdapter(terrainSelectCmd);
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@@ -117,7 +117,7 @@ namespace OpenSim.Data.SQLite
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, m_conn);
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if (persistPrimInventories)
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{
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ds.Tables.Add(createItemsTable());
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@@ -183,8 +183,8 @@ namespace OpenSim.Data.SQLite
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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@@ -210,7 +210,7 @@ namespace OpenSim.Data.SQLite
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@@ -234,7 +234,7 @@ namespace OpenSim.Data.SQLite
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}
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// Remove prim row
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row.Delete();
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row.Delete();
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}
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}
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@@ -247,11 +247,11 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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private void RemoveItems(LLUUID uuid)
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{
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DataTable items = ds.Tables["primitems"];
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DataTable items = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", uuid);
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemRow in itemRows)
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{
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itemRow.Delete();
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@@ -286,7 +286,7 @@ namespace OpenSim.Data.SQLite
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try
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{
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SceneObjectPart prim = null;
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid == objID) //is new SceneObjectGroup ?
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@@ -353,25 +353,25 @@ namespace OpenSim.Data.SQLite
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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@@ -548,12 +548,12 @@ namespace OpenSim.Data.SQLite
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{
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primDa.Update(ds, "prims");
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shapeDa.Update(ds, "primshapes");
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if (persistPrimInventories)
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{
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itemsDa.Update(ds, "primitems");
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}
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terrainDa.Update(ds, "terrain");
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landDa.Update(ds, "land");
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landAccessListDa.Update(ds, "landaccesslist");
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@@ -569,7 +569,7 @@ namespace OpenSim.Data.SQLite
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/***********************************************************************
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*
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* Database Definition Functions
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*
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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@@ -705,8 +705,8 @@ namespace OpenSim.Data.SQLite
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createCol(items, "primID", typeof (String));
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createCol(items, "assetID", typeof (String));
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createCol(items, "parentFolderID", typeof (String));
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createCol(items, "invType", typeof (Int32));
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createCol(items, "invType", typeof (Int32));
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createCol(items, "assetType", typeof (Int32));
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createCol(items, "name", typeof (String));
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@@ -784,7 +784,7 @@ namespace OpenSim.Data.SQLite
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}
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/***********************************************************************
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*
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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@@ -897,7 +897,7 @@ namespace OpenSim.Data.SQLite
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return prim;
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}
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/// <summary>
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/// Build a prim inventory item from the persisted data.
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/// </summary>
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@@ -906,15 +906,15 @@ namespace OpenSim.Data.SQLite
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private static TaskInventoryItem buildItem(DataRow row)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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@@ -922,13 +922,13 @@ namespace OpenSim.Data.SQLite
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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return taskItem;
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}
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@@ -990,14 +990,14 @@ namespace OpenSim.Data.SQLite
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cmd.ExecuteNonQuery();
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m_conn.Close();
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m_conn.Dispose();
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m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now.");
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Thread.Sleep(10000);
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// ICK! but it's better then A thousand red SQLITE error messages!
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Environment.Exit(0);
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}
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catch (Exception)
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{
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@@ -1006,7 +1006,7 @@ namespace OpenSim.Data.SQLite
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Environment.Exit(0);
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}
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}
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return newData;
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}
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@@ -1107,17 +1107,17 @@ namespace OpenSim.Data.SQLite
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row["SitTargetOrientY"] = sitTargetOrient.Y;
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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}
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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row["assetID"] = taskItem.AssetID;
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row["parentFolderID"] = taskItem.ParentID;
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row["invType"] = taskItem.InvType;
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row["assetType"] = taskItem.Type;
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row["name"] = taskItem.Name;
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row["description"] = taskItem.Description;
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row["creationDate"] = taskItem.CreationDate;
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@@ -1294,37 +1294,37 @@ namespace OpenSim.Data.SQLite
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fillShapeRow(shapeRow, prim);
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}
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}
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// see IRegionDatastore
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
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{
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if (!persistPrimInventories)
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return;
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m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
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DataTable dbItems = ds.Tables["primitems"];
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// For now, we're just going to crudely remove all the previous inventory items
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// no matter whether they have changed or not, and replace them with the current set.
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DataTable dbItems = ds.Tables["primitems"];
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// For now, we're just going to crudely remove all the previous inventory items
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// no matter whether they have changed or not, and replace them with the current set.
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lock (ds)
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{
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RemoveItems(primID);
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// repalce with current inventory details
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foreach (TaskInventoryItem newItem in items)
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{
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// m_log.InfoFormat(
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// "[DATASTORE]: ",
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// "Adding item {0}, {1} to prim ID {2}",
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// "[DATASTORE]: ",
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// "Adding item {0}, {1} to prim ID {2}",
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// newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = dbItems.NewRow();
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fillItemRow(newItemRow, newItem);
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dbItems.Rows.Add(newItemRow);
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dbItems.Rows.Add(newItemRow);
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}
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}
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Commit();
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}
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@@ -1436,7 +1436,7 @@ namespace OpenSim.Data.SQLite
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/// This is a convenience function that collapses 5 repetitive
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/// lines for defining SqliteParameters to 2 parameters:
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/// column name and database type.
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///
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///
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/// It assumes certain conventions like :param as the param
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/// name to replace in parametrized queries, and that source
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/// version is always current version, both of which are fine
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@@ -1451,7 +1451,7 @@ namespace OpenSim.Data.SQLite
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param.SourceColumn = name;
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param.SourceVersion = DataRowVersion.Current;
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return param;
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}
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}
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private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.SQLite
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
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@@ -1479,7 +1479,7 @@ namespace OpenSim.Data.SQLite
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delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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}
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private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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@@ -1660,7 +1660,7 @@ namespace OpenSim.Data.SQLite
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return false;
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}
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}
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// XXX primitems should probably go here eventually
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foreach (DataColumn col in createTerrainTable().Columns)
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