Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -38,7 +38,7 @@ using Nini.Config;
/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
/// </summary>
namespace OpenSim.Framework.AssetLoader.Filesystem
{
{
public class AssetLoaderFileSystem : IAssetLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
return asset;
}
protected static void LoadAsset(AssetBase info, bool image, string path)
{
FileInfo fInfo = new FileInfo(path);
@@ -77,7 +77,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
info.Data = idata;
//info.loaded=true;
}
public void ForEachDefaultXmlAsset(Action<AssetBase> action)
{
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
@@ -91,28 +91,28 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
if (File.Exists(assetSetFilename))
{
string assetSetPath = "ERROR";
try
{
XmlConfigSource source = new XmlConfigSource(assetSetFilename);
for (int i = 0; i < source.Configs.Count; i++)
{
assetSetPath = source.Configs[i].GetString("file", String.Empty);
LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets);
}
}
catch (XmlException e)
{
m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
}
}
}
else
{
m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
}
assets.ForEach(action);
}
@@ -124,7 +124,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
{
m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
if (File.Exists(assetSetPath))
{
try
@@ -156,6 +156,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
{
m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
}
}
}
}
}