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Formatting cleanup.
This commit is contained in:
@@ -40,13 +40,13 @@ namespace OpenSim.Framework.Communications
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/// </summary>
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public abstract class InventoryServiceBase : IInventoryServices
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
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#region Plugin methods
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/// <summary>
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/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
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/// </summary>
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@@ -76,42 +76,42 @@ namespace OpenSim.Framework.Communications
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}
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}
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}
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#endregion
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#region IInventoryServices methods
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#region IInventoryServices methods
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// See IInventoryServices
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public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
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{
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// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
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InventoryFolderBase rootFolder = RequestRootFolder(userId);
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// Agent has no inventory structure yet.
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if (null == rootFolder)
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{
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return null;
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}
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List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
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return null;
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}
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List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
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userFolders.Add(rootFolder);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID);
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userFolders.AddRange(folders);
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}
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}
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// foreach (InventoryFolderBase folder in userFolders)
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// {
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// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
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// }
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return userFolders;
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}
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// See IInventoryServices
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public virtual bool HasInventoryForUser(LLUUID userID)
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{
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@@ -133,31 +133,31 @@ namespace OpenSim.Framework.Communications
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public bool CreateNewUserInventory(LLUUID user)
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{
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InventoryFolderBase existingRootFolder = RequestRootFolder(user);
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if (null != existingRootFolder)
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
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+ "a root inventory folder with id {1}",
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+ "a root inventory folder with id {1}",
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user, existingRootFolder.ID);
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}
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else
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{
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{
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UsersInventory inven = new UsersInventory();
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inven.CreateNewInventorySet(user);
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AddNewInventorySet(inven);
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return true;
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}
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return false;
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}
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}
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// See IInventoryServices
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public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
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public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
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#endregion
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#region Methods used by GridInventoryService
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public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
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@@ -180,21 +180,21 @@ namespace OpenSim.Framework.Communications
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}
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return itemsList;
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}
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#endregion
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// See IInventoryServices
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public bool AddFolder(InventoryFolderBase folder)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.addInventoryFolder(folder);
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}
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// FIXME: Should return false on failure
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// FIXME: Should return false on failure
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return true;
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}
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@@ -203,14 +203,14 @@ namespace OpenSim.Framework.Communications
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.moveInventoryFolder(folder);
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}
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// FIXME: Should return false on failure
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return true;
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// FIXME: Should return false on failure
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return true;
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}
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// See IInventoryServices
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@@ -218,14 +218,14 @@ namespace OpenSim.Framework.Communications
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.addInventoryItem(item);
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}
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// FIXME: Should return false on failure
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return true;
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// FIXME: Should return false on failure
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return true;
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}
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// See IInventoryServices
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@@ -233,14 +233,14 @@ namespace OpenSim.Framework.Communications
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{
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m_log.InfoFormat(
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"[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.updateInventoryItem(item);
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}
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// FIXME: Should return false on failure
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return true;
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// FIXME: Should return false on failure
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return true;
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}
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// See IInventoryServices
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@@ -248,19 +248,19 @@ namespace OpenSim.Framework.Communications
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{
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m_log.InfoFormat(
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"[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.deleteInventoryItem(item.ID);
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}
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// FIXME: Should return false on failure
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return true;
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// FIXME: Should return false on failure
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return true;
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}
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/// <summary>
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/// Purge a folder of all items items and subfolders.
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///
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///
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/// FIXME: Really nasty in a sense, because we have to query the database to get information we may
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/// already know... Needs heavy refactoring.
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/// </summary>
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@@ -269,13 +269,13 @@ namespace OpenSim.Framework.Communications
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
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List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
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foreach (InventoryFolderBase subFolder in subFolders)
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{
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// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.deleteInventoryFolder(subFolder.ID);
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@@ -288,17 +288,17 @@ namespace OpenSim.Framework.Communications
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{
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DeleteItem(item);
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}
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// FIXME: Should return false on failure
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return true;
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// FIXME: Should return false on failure
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return true;
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}
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private void AddNewInventorySet(UsersInventory inventory)
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{
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foreach (InventoryFolderBase folder in inventory.Folders.Values)
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{
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AddFolder(folder);
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}
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}
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}
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/// <summary>
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@@ -340,7 +340,7 @@ namespace OpenSim.Framework.Communications
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folder.Type = (short)AssetType.Bodypart;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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@@ -348,7 +348,7 @@ namespace OpenSim.Framework.Communications
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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