Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -40,13 +40,13 @@ namespace OpenSim.Framework.Communications
/// </summary>
public abstract class InventoryServiceBase : IInventoryServices
{
private static readonly ILog m_log
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
#region Plugin methods
/// <summary>
/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
/// </summary>
@@ -76,42 +76,42 @@ namespace OpenSim.Framework.Communications
}
}
}
#endregion
#region IInventoryServices methods
#region IInventoryServices methods
// See IInventoryServices
public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
{
// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
InventoryFolderBase rootFolder = RequestRootFolder(userId);
// Agent has no inventory structure yet.
if (null == rootFolder)
{
return null;
}
List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
return null;
}
List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
userFolders.Add(rootFolder);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID);
userFolders.AddRange(folders);
}
}
// foreach (InventoryFolderBase folder in userFolders)
// {
// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
// }
return userFolders;
}
// See IInventoryServices
public virtual bool HasInventoryForUser(LLUUID userID)
{
@@ -133,31 +133,31 @@ namespace OpenSim.Framework.Communications
public bool CreateNewUserInventory(LLUUID user)
{
InventoryFolderBase existingRootFolder = RequestRootFolder(user);
if (null != existingRootFolder)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
+ "a root inventory folder with id {1}",
+ "a root inventory folder with id {1}",
user, existingRootFolder.ID);
}
else
{
{
UsersInventory inven = new UsersInventory();
inven.CreateNewInventorySet(user);
AddNewInventorySet(inven);
return true;
}
return false;
}
}
// See IInventoryServices
public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
#endregion
#region Methods used by GridInventoryService
public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
@@ -180,21 +180,21 @@ namespace OpenSim.Framework.Communications
}
return itemsList;
}
#endregion
// See IInventoryServices
public bool AddFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.addInventoryFolder(folder);
}
// FIXME: Should return false on failure
// FIXME: Should return false on failure
return true;
}
@@ -203,14 +203,14 @@ namespace OpenSim.Framework.Communications
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.moveInventoryFolder(folder);
}
// FIXME: Should return false on failure
return true;
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
@@ -218,14 +218,14 @@ namespace OpenSim.Framework.Communications
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.addInventoryItem(item);
}
// FIXME: Should return false on failure
return true;
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
@@ -233,14 +233,14 @@ namespace OpenSim.Framework.Communications
{
m_log.InfoFormat(
"[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.updateInventoryItem(item);
}
// FIXME: Should return false on failure
return true;
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
@@ -248,19 +248,19 @@ namespace OpenSim.Framework.Communications
{
m_log.InfoFormat(
"[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.deleteInventoryItem(item.ID);
}
// FIXME: Should return false on failure
return true;
// FIXME: Should return false on failure
return true;
}
/// <summary>
/// Purge a folder of all items items and subfolders.
///
///
/// FIXME: Really nasty in a sense, because we have to query the database to get information we may
/// already know... Needs heavy refactoring.
/// </summary>
@@ -269,13 +269,13 @@ namespace OpenSim.Framework.Communications
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
foreach (InventoryFolderBase subFolder in subFolders)
{
// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.deleteInventoryFolder(subFolder.ID);
@@ -288,17 +288,17 @@ namespace OpenSim.Framework.Communications
{
DeleteItem(item);
}
// FIXME: Should return false on failure
return true;
// FIXME: Should return false on failure
return true;
}
private void AddNewInventorySet(UsersInventory inventory)
{
foreach (InventoryFolderBase folder in inventory.Folders.Values)
{
AddFolder(folder);
}
}
}
/// <summary>
@@ -340,7 +340,7 @@ namespace OpenSim.Framework.Communications
folder.Type = (short)AssetType.Bodypart;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
@@ -348,7 +348,7 @@ namespace OpenSim.Framework.Communications
folder.Name = "Calling Cards";
folder.Type = (short)AssetType.CallingCard;
folder.Version = 1;
Folders.Add(folder.ID, folder);
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;