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https://github.com/opensim/opensim.git
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Formatting cleanup.
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@@ -156,7 +156,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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///
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///
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/// </summary>
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public IScene Scene
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{
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@@ -181,7 +181,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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///
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///
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/// </summary>
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public uint PacketNumber
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{
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@@ -190,7 +190,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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///
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///
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/// </summary>
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public sbyte DiscardLevel
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{
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@@ -199,7 +199,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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///
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///
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/// </summary>
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public LLUUID RequestedAssetID
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{
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@@ -213,7 +213,7 @@ namespace OpenSim.Framework
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private List<Wearable> m_nowWearing = new List<Wearable>();
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/// <summary>
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///
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///
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/// </summary>
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public List<Wearable> NowWearing
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{
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@@ -381,7 +381,7 @@ namespace OpenSim.Framework
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public delegate void ImprovedInstantMessage(IClientAPI remoteclient,
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LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
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string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
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LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
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LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
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// especially if we're ever going to implement groups, presence, estate message dialogs...
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
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@@ -607,7 +607,7 @@ namespace OpenSim.Framework
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public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
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public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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@@ -764,7 +764,7 @@ namespace OpenSim.Framework
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event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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event ParcelSelectObjects OnParcelSelectObjects;
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event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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event ParcelAbandonRequest OnParcelAbandonRequest;
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event ParcelAbandonRequest OnParcelAbandonRequest;
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event RegionInfoRequest OnRegionInfoRequest;
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event EstateCovenantRequest OnEstateCovenantRequest;
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@@ -808,7 +808,7 @@ namespace OpenSim.Framework
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event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
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[Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
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void OutPacket(Packet newPack, ThrottleOutPacketType packType);
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void SendWearables(AvatarWearable[] wearables, int serial);
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@@ -858,16 +858,16 @@ namespace OpenSim.Framework
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SetChildAgentThrottle(byte[] throttle);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
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uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
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byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
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uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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@@ -889,7 +889,7 @@ namespace OpenSim.Framework
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void SendInventoryItemCreateUpdate(InventoryItemBase Item);
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendTakeControls(int controls, bool passToAgent, bool TakeControls);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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@@ -950,7 +950,7 @@ namespace OpenSim.Framework
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void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
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void SendConfirmXfer(ulong xferID, uint PacketID);
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void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName);
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void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
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void SendShutdownConnectionNotice();
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@@ -973,9 +973,9 @@ namespace OpenSim.Framework
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LLVector3 CameraAtOffset, LLVector3 CameraEyeOffset, bool ForceMouseLook);
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void SendAdminResponse(LLUUID Token, uint AdminLevel);
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void SendGroupMembership(GroupData[] GroupMembership);
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byte[] GetThrottlesPacked(float multiplier);
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