Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -37,35 +37,35 @@ namespace OpenSim.Framework.Statistics
{
private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
private DateTime startTime = DateTime.Now;
private long assetRequestsToday;
private long assetRequestsToday;
private long assetRequestsNotFoundToday;
private long assetRequestsYesterday;
private long assetRequestsNotFoundYesterday;
public long AssetRequestsToday { get { return assetRequestsToday; } }
public long AssetRequestsNotFoundToday { get { return assetRequestsNotFoundToday; } }
public long AssetRequestsNotFoundToday { get { return assetRequestsNotFoundToday; } }
public long AssetRequestsYesterday { get { return assetRequestsYesterday; } }
public long AssetRequestsNotFoundYesterday { get { return assetRequestsNotFoundYesterday; } }
public long AssetRequestsNotFoundYesterday { get { return assetRequestsNotFoundYesterday; } }
public AssetStatsCollector()
{
ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
ageStatsTimer.Enabled = true;
}
private void OnAgeing(object source, ElapsedEventArgs e)
{
assetRequestsYesterday = assetRequestsToday;
// There is a possibility that an asset request could occur between the execution of these
// two statements. But we're better off without the synchronization overhead.
assetRequestsToday = 0;
assetRequestsToday = 0;
assetRequestsNotFoundYesterday = assetRequestsNotFoundToday;
assetRequestsNotFoundToday = 0;
}
/// <summary>
/// Record that an asset request failed to find an asset
/// </summary>
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Statistics
{
assetRequestsNotFoundToday++;
}
/// <summary>
/// Record that a request was made to the asset server
/// </summary>
@@ -90,10 +90,10 @@ namespace OpenSim.Framework.Statistics
{
double elapsedHours = (DateTime.Now - startTime).TotalHours;
if (elapsedHours <= 0) { elapsedHours = 1; } // prevent divide by zero
long assetRequestsTodayPerHour = (long)Math.Round(AssetRequestsToday / elapsedHours);
long assetRequestsYesterdayPerHour = (long)Math.Round(AssetRequestsYesterday / 24.0);
return string.Format(
@"Asset requests today : {0} ({1} per hour) of which {2} were not found
Asset requests yesterday : {3} ({4} per hour) of which {5} were not found",

View File

@@ -26,7 +26,7 @@
*/
namespace OpenSim.Framework.Statistics
{
{
/// <summary>
/// Implemented by classes which collect up non-viewer statistical information
/// </summary>
@@ -36,6 +36,6 @@ namespace OpenSim.Framework.Statistics
/// Report back collected statistical information.
/// </summary>
/// <returns></returns>
string Report();
string Report();
}
}

View File

@@ -32,20 +32,20 @@ using libsecondlife;
using OpenSim.Framework.Statistics.Interfaces;
namespace OpenSim.Framework.Statistics
{
{
/// <summary>
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
/// </summary>
public class SimExtraStatsCollector : IStatsCollector
{
{
private long assetsInCache;
private long texturesInCache;
private long texturesInCache;
private long assetCacheMemoryUsage;
private long textureCacheMemoryUsage;
private long blockedMissingTextureRequests;
private long inventoryServiceRetrievalFailures;
public long AssetsInCache { get { return assetsInCache; } }
public long TexturesInCache { get { return texturesInCache; } }
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
@@ -58,47 +58,47 @@ namespace OpenSim.Framework.Statistics
/// driver bugs on clients (though this seems less likely).
/// </summary>
public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
/// <summary>
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
/// cover situations where the inventory service accepts the request but never returns any data, since
/// we do not yet timeout this situation.
/// </summary>
public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
/// <summary>
/// Retain a dictionary of all packet queues stats reporters
/// </summary>
private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors
= new Dictionary<LLUUID, PacketQueueStatsCollector>();
public void AddAsset(AssetBase asset)
{
assetsInCache++;
assetCacheMemoryUsage += asset.Data.Length;
}
public void AddTexture(AssetBase image)
{
if (image.Data != null)
{
texturesInCache++;
// This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
textureCacheMemoryUsage += image.Data.Length;
}
}
}
public void AddBlockedMissingTextureRequest()
{
blockedMissingTextureRequests++;
}
public void AddInventoryServiceRetrievalFailure()
{
inventoryServiceRetrievalFailures++;
}
/// <summary>
/// Register as a packet queue stats provider
/// </summary>
@@ -111,7 +111,7 @@ namespace OpenSim.Framework.Statistics
packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider);
}
}
/// <summary>
/// Deregister a packet queue stats provider
/// </summary>
@@ -129,25 +129,25 @@ namespace OpenSim.Framework.Statistics
/// </summary>
/// <returns></returns>
public string Report()
{
{
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("ASSET STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
@"Asset cache contains {0,6} assets using {1,10:0.000}K" + Environment.NewLine,
AssetsInCache, AssetCacheMemoryUsage / 1024.0));
sb.Append(Environment.NewLine);
sb.Append("TEXTURE STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
@"Texture cache contains {0,6} textures using {1,10:0.000}K
Blocked requests for missing textures: {2}" + Environment.NewLine,
TexturesInCache, TextureCacheMemoryUsage / 1024.0,
BlockedMissingTextureRequests));
BlockedMissingTextureRequests));
sb.Append(Environment.NewLine);
sb.Append("INVENTORY STATISTICS");
sb.Append(Environment.NewLine);
@@ -155,26 +155,26 @@ Blocked requests for missing textures: {2}" + Environment.NewLine,
string.Format(
"Initial inventory caching failures: {0}" + Environment.NewLine,
InventoryServiceRetrievalFailures));
sb.Append(Environment.NewLine);
sb.Append("PACKET QUEUE STATISTICS");
sb.Append(Environment.NewLine);
sb.Append("Agent UUID ");
sb.Append(
string.Format(
" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
sb.Append(Environment.NewLine);
sb.Append(Environment.NewLine);
foreach (LLUUID key in packetQueueStatsCollectors.Keys)
{
sb.Append(string.Format("{0}: ", key));
sb.Append(packetQueueStatsCollectors[key].Report());
sb.Append(Environment.NewLine);
}
return sb.ToString();
}
}
}
/// <summary>
@@ -183,16 +183,16 @@ Blocked requests for missing textures: {2}" + Environment.NewLine,
public class PacketQueueStatsCollector : IStatsCollector
{
private IPullStatsProvider m_statsProvider;
public PacketQueueStatsCollector(IPullStatsProvider provider)
{
m_statsProvider = provider;
m_statsProvider = provider;
}
/// <summary>
/// Report back collected statistical information.
/// </summary>
/// <returns></returns>
/// <returns></returns>
public string Report()
{
return m_statsProvider.GetStats();

View File

@@ -26,7 +26,7 @@
*/
namespace OpenSim.Framework.Statistics
{
{
/// <summary>
/// Singleton used to provide access to statistics reporters
/// </summary>
@@ -34,44 +34,44 @@ namespace OpenSim.Framework.Statistics
{
private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats;
private static SimExtraStatsCollector simExtraStats;
private static SimExtraStatsCollector simExtraStats;
public static AssetStatsCollector AssetStats { get { return assetStats; } }
public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
private StatsManager() {}
/// <summary>
/// Start collecting statistics related to assets.
/// Should only be called once.
/// </summary>
/// </summary>
public static AssetStatsCollector StartCollectingAssetStats()
{
assetStats = new AssetStatsCollector();
return assetStats;
}
/// <summary>
/// Start collecting statistics related to users.
/// Should only be called once.
/// </summary>
/// </summary>
public static UserStatsCollector StartCollectingUserStats()
{
userStats = new UserStatsCollector();
return userStats;
}
}
/// <summary>
/// Start collecting extra sim statistics apart from those collected for the client.
/// Start collecting extra sim statistics apart from those collected for the client.
/// Should only be called once.
/// </summary>
public static SimExtraStatsCollector StartCollectingSimExtraStats()
{
simExtraStats = new SimExtraStatsCollector();
return simExtraStats;
}
}

View File

@@ -35,43 +35,43 @@ namespace OpenSim.Framework.Statistics
public class UserStatsCollector : IStatsCollector
{
private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
private int successfulLoginsToday;
public int SuccessfulLoginsToday { get { return successfulLoginsToday; } }
private int successfulLoginsYesterday;
public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
private int successfulLogins;
public int SuccessfulLogins { get { return successfulLogins; } }
private int logouts;
public int Logouts { get { return logouts; } }
public UserStatsCollector()
{
ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
ageStatsTimer.Enabled = true;
}
private void OnAgeing(object source, ElapsedEventArgs e)
{
successfulLoginsYesterday = successfulLoginsToday;
// There is a possibility that an asset request could occur between the execution of these
// two statements. But we're better off without the synchronization overhead.
successfulLoginsToday = 0;
successfulLoginsToday = 0;
}
/// <summary>
/// Record a successful login
/// </summary>
public void AddSuccessfulLogin()
{
successfulLogins++;
successfulLogins++;
successfulLoginsToday++;
}
public void AddLogout()
{
logouts++;