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https://github.com/opensim/opensim.git
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Formatting cleanup.
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@@ -165,7 +165,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
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// if level == 0, add to return
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if (ilevel == 1 && lastlevel == 0)
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{
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// 0 => 1: Get last
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// 0 => 1: Get last
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Match m =
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Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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@@ -98,9 +98,9 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
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ads.ConfigurationFile
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);
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// Display the name of the calling AppDomain and the name
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// Display the name of the calling AppDomain and the name
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// of the second domain.
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// NOTE: The application's thread has transitioned between
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// NOTE: The application's thread has transitioned between
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// AppDomains.
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Console.WriteLine("Calling to '{0}'.",
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Thread.GetDomain().FriendlyName
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@@ -167,7 +167,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
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//ConstructorBuilder constructor = typeBuilder.DefineConstructor(
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// MethodAttributes.Public,
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// CallingConventions.Standard,
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// CallingConventions.Standard,
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// new Type[0]);
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ConstructorBuilder constructor = typeBuilder.DefineConstructor(
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MethodAttributes.Public |
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@@ -191,8 +191,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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//// Create state object
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//FieldName = "State";
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//FieldBuilder State_fb = typeBuilder.DefineField(
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// FieldName,
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// typeof(UInt32),
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// FieldName,
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// typeof(UInt32),
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// FieldAttributes.Public);
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//il.Emit(OpCodes.Ldarg_0);
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//il.Emit(OpCodes.Ldc_I4, 0);
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@@ -205,8 +205,8 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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//FieldName = "LSL_BuiltIns";
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//FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField(
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// FieldName,
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// objType1,
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// FieldName,
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// objType1,
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// FieldAttributes.Public);
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////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation();
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@@ -36,9 +36,9 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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*
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* These are internal "assembly" commands,
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* basic operators like "ADD", "PUSH" and "POP"
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*
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*
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* It also contains managed stack and keeps track of internal variables, etc.
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*
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*
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*/
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@@ -75,7 +75,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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/// </summary>
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public void Parse()
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{
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// The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
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// The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
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// HEADER BLOCK
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@@ -295,7 +295,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
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for (int i = 0; i < myStateFrameBlock.StateCount; i++)
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{
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// TODO: Somehow organize events and functions so they can be found again,
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// TODO: Somehow organize events and functions so they can be found again,
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// two level search ain't no good
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for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
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{
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@@ -373,7 +373,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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//private byte[] br_read_smallendian(int len)
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//{
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// byte[] bytes = new byte[len];
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// byte[] bytes = new byte[len];
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// br.Read(bytes,0, len);
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// return bytes;
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//}
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@@ -67,7 +67,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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//);
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Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
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@@ -78,7 +78,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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//);
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Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
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@@ -28,7 +28,7 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly : ComVisible(false)]
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@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly : AssemblyVersion("1.0.0.0")]
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