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Formatting cleanup.
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.ClientStack
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{
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public abstract class RegionApplicationBase : BaseOpenSimServer
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected AssetCache m_assetCache;
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@@ -63,7 +63,7 @@ namespace OpenSim.Region.ClientStack
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protected StorageManager m_storageManager;
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protected string m_storageConnectionString;
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// An attribute to indicate whether prim inventories should be persisted.
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// Probably will be temporary until this stops being experimental.
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protected bool m_storagePersistPrimInventories;
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@@ -159,9 +159,9 @@ namespace OpenSim.Region.ClientStack
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scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
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}
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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scene.StartTimer();
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return scene;
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}
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