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Formatting cleanup.
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@@ -31,7 +31,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IAvatarFactory
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public interface IAvatarFactory
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{
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bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance);
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void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance);
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@@ -28,7 +28,7 @@
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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{
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public interface IScenePermissions
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{
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}
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@@ -31,17 +31,17 @@ namespace OpenSim.Region.Environment.Interfaces
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/// Interface for an object which can send texture information to a client
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/// </summary>
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public interface ITextureSender
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{
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{
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/// <summary>
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/// Are we in the process of sending the texture?
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/// </summary>
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bool Sending { get; set; }
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/// <summary>
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/// Has the texture send been cancelled?
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/// </summary>
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bool Cancel { get; set; }
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/// <summary>
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/// Update the non data properties of a texture request
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/// </summary>
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@@ -53,6 +53,6 @@ namespace OpenSim.Region.Environment.Interfaces
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/// Send a texture packet to the client.
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/// </summary>
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/// <returns>True if the last packet has been sent, false otherwise.</returns>
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bool SendTexturePacket();
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bool SendTexturePacket();
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}
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}
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