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Formatting cleanup.
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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// First byte of the array is probably the item type
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// Next 16 bytes are the UUID
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//LLUUID itemId = new LLUUID(new Guid(rawId));
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LLUUID itemId = new LLUUID(binaryBucket, 1);
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