Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -40,25 +40,25 @@ using OpenSim.Region.Environment.Scenes;
/*****************************************************
*
* ScriptsHttpRequests
*
*
* Implements the llHttpRequest and http_response
* callback.
*
*
* Some stuff was already in LSLLongCmdHandler, and then
* there was this file with a stub class in it. So,
* I am moving some of the objects and functions out of
* LSLLongCmdHandler, such as the HttpRequestClass, the
* start and stop methods, and setting up pending and
* completed queues. These are processed in the
* LSLLongCmdHandler polling loop. Similiar to the
* start and stop methods, and setting up pending and
* completed queues. These are processed in the
* LSLLongCmdHandler polling loop. Similiar to the
* XMLRPCModule, since that seems to work.
*
*
* //TODO
*
*
* This probably needs some throttling mechanism but
* its wide open right now. This applies to both
* number of requests and data volume.
*
*
* Linden puts all kinds of header fields in the requests.
* Not doing any of that:
* User-Agent
@@ -71,13 +71,13 @@ using OpenSim.Region.Environment.Scenes;
* X-SecondLife-Local-Rotation
* X-SecondLife-Owner-Name
* X-SecondLife-Owner-Key
*
*
* HTTPS support
*
*
* Configurable timeout?
* Configurable max repsonse size?
* Configurable
*
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest

View File

@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
foreach (string line in lines)
{
string nextLine = line.Trim();
//replace with switch, or even better, do some proper parsing
//replace with switch, or even better, do some proper parsing
if (nextLine.StartsWith("MoveTo"))
{
float x = 0;

View File

@@ -37,25 +37,25 @@ using OpenSim.Region.Environment.Scenes;
/*****************************************************
*
* WorldCommModule
*
*
*
*
* Holding place for world comms - basically llListen
* function implementation.
*
*
* lLListen(integer channel, string name, key id, string msg)
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* to msg. You can also use all the arguments to establish
* the most restrictive filtering criteria.
*
*
* It might be useful for each listener to maintain a message
* digest, with a list of recent messages by UUID. This can
* be used to prevent in-world repeater loops. However, the
@@ -76,7 +76,7 @@ using OpenSim.Region.Environment.Scenes;
* Might be actually easier to map the global handle into
* script-local handle in the ScriptEngine. Not sure if its
* worth the effort tho.
*
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
@@ -317,9 +317,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
}
/********************************************************************
*
*
* Listener Stuff
*
*
* *****************************************************************/
private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)

View File

@@ -43,12 +43,12 @@ using OpenSim.Region.Environment.Scenes;
/*****************************************************
*
* XMLRPCModule
*
*
* Module for accepting incoming communications from
* external XMLRPC client and calling a remote data
* procedure for a registered data channel/prim.
*
*
*
*
* 1. On module load, open a listener port
* 2. Attach an XMLRPC handler
* 3. When a request is received:
@@ -59,18 +59,18 @@ using OpenSim.Region.Environment.Scenes;
* 3.5 Return response to client caller
* 3.6 If no response from llRemoteDataReply within
* RemoteReplyScriptTimeout, generate script timeout fault
*
*
* Prims in script must:
* 1. Open a remote data channel
* 1.1 Generate a channel ID
* 1.2 Register primid,channelid pair with module
* 2. Implement the remote data procedure handler
*
*
* llOpenRemoteDataChannel
* llRemoteDataReply
* remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval)
* llCloseRemoteDataChannel
*
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
@@ -157,16 +157,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
/**********************************************
* OpenXMLRPCChannel
*
*
* Generate a LLUUID channel key and add it and
* the prim id to dictionary <channelUUID, primUUID>
*
*
* First check if there is a channel assigned for
* this itemID. If there is, then someone called
* llOpenRemoteDataChannel twice. Just return the
* original channel. Other option is to delete the
* current channel and assign a new one.
*
*
* ********************************************/
public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
@@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
/**********************************************
* Remote Data Reply
*
*
* Response to RPC message
*
*
*********************************************/
public void RemoteDataReply(string channel, string message_id, string sdata, int idata)
@@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
/**********************************************
* CloseXMLRPCChannel
*
*
* Remove channel from dictionary
*
*
*********************************************/
public void CloseXMLRPCChannel(LLUUID channelKey)