Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -37,25 +37,25 @@ using OpenSim.Region.Environment.Scenes;
/*****************************************************
*
* WorldCommModule
*
*
*
*
* Holding place for world comms - basically llListen
* function implementation.
*
*
* lLListen(integer channel, string name, key id, string msg)
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* to msg. You can also use all the arguments to establish
* the most restrictive filtering criteria.
*
*
* It might be useful for each listener to maintain a message
* digest, with a list of recent messages by UUID. This can
* be used to prevent in-world repeater loops. However, the
@@ -76,7 +76,7 @@ using OpenSim.Region.Environment.Scenes;
* Might be actually easier to map the global handle into
* script-local handle in the ScriptEngine. Not sure if its
* worth the effort tho.
*
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
@@ -317,9 +317,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
}
/********************************************************************
*
*
* Listener Stuff
*
*
* *****************************************************************/
private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)