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Formatting cleanup.
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@@ -37,25 +37,25 @@ using OpenSim.Region.Environment.Scenes;
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/*****************************************************
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*
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* WorldCommModule
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*
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*
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*
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*
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* Holding place for world comms - basically llListen
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* function implementation.
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*
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*
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* lLListen(integer channel, string name, key id, string msg)
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* The name, id, and msg arguments specify the filtering
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* criteria. You can pass the empty string
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* (or NULL_KEY for id) for these to set a completely
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* open filter; this causes the listen() event handler to be
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* invoked for all chat on the channel. To listen only
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* for chat spoken by a specific object or avatar,
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* specify the name and/or id arguments. To listen
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* only for a specific command, specify the
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* (case-sensitive) msg argument. If msg is not empty,
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* listener will only hear strings which are exactly equal
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* The name, id, and msg arguments specify the filtering
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* criteria. You can pass the empty string
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* (or NULL_KEY for id) for these to set a completely
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* open filter; this causes the listen() event handler to be
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* invoked for all chat on the channel. To listen only
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* for chat spoken by a specific object or avatar,
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* specify the name and/or id arguments. To listen
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* only for a specific command, specify the
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* (case-sensitive) msg argument. If msg is not empty,
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* listener will only hear strings which are exactly equal
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* to msg. You can also use all the arguments to establish
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* the most restrictive filtering criteria.
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*
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*
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* It might be useful for each listener to maintain a message
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* digest, with a list of recent messages by UUID. This can
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* be used to prevent in-world repeater loops. However, the
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@@ -76,7 +76,7 @@ using OpenSim.Region.Environment.Scenes;
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* Might be actually easier to map the global handle into
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* script-local handle in the ScriptEngine. Not sure if its
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* worth the effort tho.
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*
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*
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* **************************************************/
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namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
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@@ -317,9 +317,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
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}
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/********************************************************************
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*
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*
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* Listener Stuff
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*
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*
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* *****************************************************************/
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private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
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