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Formatting cleanup.
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@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Scenes
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public partial class Scene
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{
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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@@ -139,10 +139,10 @@ namespace OpenSim.Region.Environment.Scenes
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agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
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// First, allow all validators a stab at it
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m_eventManager.TriggerValidateLandBuy(this, args);
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m_eventManager.TriggerValidateLandBuy(this, args);
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// Then, check validation and transfer
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m_eventManager.TriggerLandBuy(this, args);
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m_eventManager.TriggerLandBuy(this, args);
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}
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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