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https://github.com/opensim/opensim.git
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Formatting cleanup.
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnCloseAgentConnection += CloseConnection;
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regionCommsHost.OnRegionUp += newRegionUp;
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regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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}
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else
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{
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region CommsManager Event handlers
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agent"></param>
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@@ -289,7 +289,7 @@ namespace OpenSim.Region.Environment.Scenes
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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try
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{
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d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
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@@ -299,20 +299,20 @@ namespace OpenSim.Region.Environment.Scenes
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
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neighbours[i].ExternalHostName,
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neighbours[i].RegionHandle,
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neighbours[i].RegionLocX,
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"[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
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neighbours[i].ExternalHostName,
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neighbours[i].RegionHandle,
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neighbours[i].RegionLocX,
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neighbours[i].RegionLocY,
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e);
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// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
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// since I don't know what will happen if we just let the client continue
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// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
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// throw e;
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}
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// throw e;
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}
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}
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}
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}
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@@ -362,12 +362,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
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handlerRegionUp = OnRegionUp;
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// yes, we're notifying ourselves.
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if (handlerRegionUp != null)
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handlerRegionUp(region);
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}
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else
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{
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@@ -407,9 +407,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// This informs all neighboring regions about the settings of it's child agent.
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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///
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///
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/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
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///
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///
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/// </summary>
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private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
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{
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@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
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if (regionAccepted)
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{
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m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
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}
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else
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{
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m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
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}
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}
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// We remove the list of known regions from the agent's known region list through an event
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// to scene, because, if an agent logged of, it's likely that there will be no scene presence
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@@ -572,25 +572,25 @@ namespace OpenSim.Region.Environment.Scenes
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if (destRegionUp)
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{
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avatar.Close();
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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avatar.Scene.RemoveCapsHandler(avatar.UUID);
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m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
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position, false);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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// TODO Should construct this behind a method
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string capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + circuitdata.CapsPath + "0000/";
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string capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + circuitdata.CapsPath + "0000/";
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
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capsPath);
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avatar.MakeChildAgent();
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@@ -618,7 +618,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="regionhandle"></param>
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/// <param name="agentID"></param>
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