Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Holds in memory prim inventory
/// </summary>
/// </summary>
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
public TaskInventoryDictionary TaskInventory
@@ -84,21 +84,21 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
/// </summary>
/// <param name="linkNum">Link number for the part</param>
public void ResetInventoryIDs()
{
lock (TaskInventory)
{
{
if (0 == TaskInventory.Count)
{
return;
return;
}
HasInventoryChanged = true;
HasInventoryChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
TaskInventory.Clear();
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
if (ownerId != item.OwnerID)
{
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
item.OwnerID = ownerId;
}
}
}
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
AddFlag(LLObject.ObjectFlags.Scripted);
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="itemId">
/// A <see cref="LLUUID"/>
/// </param>
/// </param>
public void StartScript(LLUUID itemId)
{
lock (m_taskInventory)
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId"></param>
/// <param name="itemId"></param>
public void StopScript(LLUUID itemId)
{
if (m_taskInventory.ContainsKey(itemId))
@@ -306,9 +306,9 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Restore a whole collection of items to the prim's inventory at once.
/// Restore a whole collection of items to the prim's inventory at once.
/// We assume that the items already have all their fields correctly filled out.
/// The items are not flagged for persistence to the database, since they are being restored
/// The items are not flagged for persistence to the database, since they are being restored
/// from persistence rather than being newly added.
/// </summary>
/// <param name="items"></param>
@@ -338,9 +338,9 @@ namespace OpenSim.Region.Environment.Scenes
if (m_taskInventory.ContainsKey(itemID))
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
// m_taskInventory[itemID].Name, itemID, Name, UUID);
return m_taskInventory[itemID];
}
else
@@ -450,11 +450,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="client"></param>
/// <param name="localID"></param>
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
// client.AgentId, Name, UUID);
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
@@ -473,9 +473,9 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="xferManager"></param>
public void RequestInventoryFile(IXfer xferManager)
{
{
byte[] fileData = new byte[0];
// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
// isn't available (such as drag from prim inventory to agent inventory)
@@ -486,39 +486,39 @@ namespace OpenSim.Region.Environment.Scenes
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", UUID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
invString.AddNameValueLine("group_mask", "00000000");
invString.AddNameValueLine("everyone_mask", "00000000");
invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
// invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", "00000000");
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
@@ -576,13 +576,13 @@ namespace OpenSim.Region.Environment.Scenes
BuildString += "\tpermissions 0\n";
AddSectionStart();
}
public void AddSaleStart()
{
BuildString += "\tsale_info\t0\n";
AddSectionStart();
}
}
protected void AddSectionStart()
{
BuildString += "\t{\n";
@@ -610,64 +610,64 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public uint MaskEffectivePermissions()
{
uint mask=0x7fffffff;
public uint MaskEffectivePermissions()
{
uint mask=0x7fffffff;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.InvType != 6)
{
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
else
{
if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType != 6)
{
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
else
{
if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
mask &= ~((uint)PermissionMask.Copy >> 13);
if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
mask &= ~((uint)PermissionMask.Transfer >> 13);
if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
mask &= ~((uint)PermissionMask.Modify >> 13);
}
if((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if((item.OwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~(uint)PermissionMask.Modify;
}
return mask;
}
if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if ((item.OwnerMask & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if ((item.OwnerMask & (uint)PermissionMask.Modify) == 0)
mask &= ~(uint)PermissionMask.Modify;
}
return mask;
}
public void ApplyNextOwnerPermissions()
{
BaseMask &= NextOwnerMask;
OwnerMask &= NextOwnerMask;
EveryoneMask &= NextOwnerMask;
public void ApplyNextOwnerPermissions()
{
BaseMask &= NextOwnerMask;
OwnerMask &= NextOwnerMask;
EveryoneMask &= NextOwnerMask;
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.InvType == 6)
{
if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Copy;
if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Transfer;
if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Modify;
}
item.OwnerMask &= item.NextOwnerMask;
item.BaseMask &= item.NextOwnerMask;
item.EveryoneMask &= item.NextOwnerMask;
}
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if (item.InvType == 6)
{
if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Copy;
if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Transfer;
if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
item.OwnerMask &= ~(uint)PermissionMask.Modify;
}
item.OwnerMask &= item.NextOwnerMask;
item.BaseMask &= item.NextOwnerMask;
item.EveryoneMask &= item.NextOwnerMask;
}
TriggerScriptChangedEvent(Changed.OWNER);
}
TriggerScriptChangedEvent(Changed.OWNER);
}
}
}