Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -97,12 +97,12 @@ namespace OpenSim.Region.Environment.Scenes
private int m_scriptLinesPerSecond = 0;
private int objectCapacity = 45000;
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
private RegionInfo ReportingRegion;
@@ -138,8 +138,8 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_report)
{
// Packet is already initialized and ready for data insert
statpack.Region = rb;
statpack.Region.RegionX = ReportingRegion.RegionLocX;
statpack.Region.RegionY = ReportingRegion.RegionLocY;
@@ -152,99 +152,99 @@ namespace OpenSim.Region.Environment.Scenes
statpack.Region.RegionFlags = (uint) 0;
}
statpack.Region.ObjectCapacity = (uint) objectCapacity;
#region various statistic googly moogly
// Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
// 0-50 is pretty close to 0-45
float simfps = (int) ((m_fps * 5));
//if (simfps > 45)
//simfps = simfps - (simfps - 45);
//if (simfps < 0)
//simfps = 0;
//
float physfps = ((m_pfps / 1000));
//if (physfps > 600)
//physfps = physfps - (physfps - 600);
if (physfps < 0)
physfps = 0;
#endregion
//Our time dilation is 0.91 when we're running a full speed,
// therefore to make sure we get an appropriate range,
// we have to factor in our error. (0.10f * statsUpdateFactor)
//Our time dilation is 0.91 when we're running a full speed,
// therefore to make sure we get an appropriate range,
// we have to factor in our error. (0.10f * statsUpdateFactor)
// multiplies the fix for the error times the amount of times it'll occur a second
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
sb[0].StatID = (uint) Stats.TimeDilation;
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
sb[1].StatID = (uint) Stats.SimFPS;
sb[1].StatValue = simfps/statsUpdateFactor;
sb[2].StatID = (uint) Stats.PhysicsFPS;
sb[2].StatValue = physfps / statsUpdateFactor;
sb[3].StatID = (uint) Stats.AgentUpdates;
sb[3].StatValue = (m_agentUpdates / statsUpdateFactor);
sb[4].StatID = (uint) Stats.Agents;
sb[4].StatValue = m_rootAgents;
sb[5].StatID = (uint) Stats.ChildAgents;
sb[5].StatValue = m_childAgents;
sb[6].StatID = (uint) Stats.TotalPrim;
sb[6].StatValue = m_numPrim;
sb[7].StatID = (uint) Stats.ActivePrim;
sb[7].StatValue = m_activePrim;
sb[8].StatID = (uint)Stats.FrameMS;
sb[8].StatValue = m_frameMS / statsUpdateFactor;
sb[9].StatID = (uint)Stats.NetMS;
sb[9].StatValue = m_netMS / statsUpdateFactor;
sb[10].StatID = (uint)Stats.PhysicsMS;
sb[10].StatValue = m_physicsMS / statsUpdateFactor;
sb[11].StatID = (uint)Stats.ImageMS ;
sb[11].StatValue = m_imageMS / statsUpdateFactor;
sb[12].StatID = (uint)Stats.OtherMS;
sb[12].StatValue = m_otherMS / statsUpdateFactor;
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
sb[13].StatValue = (m_inPacketsPerSecond);
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
sb[15].StatID = (uint)Stats.UnAckedBytes;
sb[15].StatValue = m_unAckedBytes;
sb[16].StatID = (uint)Stats.AgentMS;
sb[16].StatValue = m_agentMS / statsUpdateFactor;
sb[17].StatID = (uint)Stats.PendingDownloads;
sb[17].StatValue = m_pendingDownloads;
sb[18].StatID = (uint)Stats.PendingUploads;
sb[18].StatValue = m_pendingUploads;
sb[19].StatID = (uint)Stats.ActiveScripts;
sb[19].StatValue = m_activeScripts;
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
statpack.Stat = sb;
handlerSendStatResult = OnSendStatsResult;
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
resetvalues();
}
}
private void resetvalues()
{
m_timeDilation = 0;
@@ -274,13 +274,13 @@ namespace OpenSim.Region.Environment.Scenes
m_imageMS = 0;
m_otherMS = 0;
//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
//Ckrinke m_scriptMS = 0;
}
# region methods called from Scene
// The majority of these functions are additive
// so that you can easily change the amount of
// so that you can easily change the amount of
// seconds in between sim stats updates
public void AddTimeDilation(float td)
@@ -368,14 +368,14 @@ namespace OpenSim.Region.Environment.Scenes
{
m_otherMS += ms;
}
// private static readonly log4net.ILog m_log
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public void addPendingDownload(int count)
{
m_pendingDownloads += count;
//m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
//m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
}
public void addScriptLines(int count)