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Formatting cleanup.
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@@ -140,7 +140,7 @@ namespace OpenSim.Region.Physics.Manager
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// a race condition if the last subscriber unsubscribes
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// immediately after the null check and before the event is raised.
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RequestTerseUpdate handler = OnRequestTerseUpdate;
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if (handler != null)
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{
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handler();
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@@ -163,9 +163,9 @@ namespace OpenSim.Region.Physics.Manager
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public virtual void SendCollisionUpdate(EventArgs e)
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{
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CollisionUpdate handler = OnCollisionUpdate;
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if (handler != null)
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{
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{
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handler(e);
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}
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}
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@@ -205,9 +205,9 @@ namespace OpenSim.Region.Physics.Manager
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public class NullPhysicsActor : PhysicsActor
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{
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public override bool Stopped
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{
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get{ return false; }
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public override bool Stopped
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{
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get{ return false; }
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}
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public override PhysicsVector Position
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.Physics.Manager
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set { return; }
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}
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public override uint LocalID
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public override uint LocalID
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{
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set { return; }
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}
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@@ -240,14 +240,14 @@ namespace OpenSim.Region.Physics.Manager
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public override float Buoyancy
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{
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get { return 0f; }
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set { return; }
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set { return; }
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}
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public override bool FloatOnWater
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{
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set { return; }
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}
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public override bool CollidingGround
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{
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get { return false; }
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@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.Manager
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set { return; }
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}
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public override float CollisionScore
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public override float CollisionScore
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{
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get { return 0f; }
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}
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@@ -385,7 +385,7 @@ namespace OpenSim.Region.Physics.Manager
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public override void SubscribeEvents(int ms)
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{
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}
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public override void UnSubscribeEvents()
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{
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.Physics.Manager
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_MeshPlugins.Add(plugHard.GetName(), plugHard);
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m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
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// And now walk all assemblies (DLLs effectively) and see if they are home
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// And now walk all assemblies (DLLs effectively) and see if they are home
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// of a plugin that is of interest for us
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
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string[] pluginFiles = Directory.GetFiles(path, "*.dll");
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@@ -108,11 +108,11 @@ namespace OpenSim.Region.Physics.Manager
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private void AddPlugin(string FileName)
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{
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// TODO / NOTE
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// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
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// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
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// 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
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// using the LoadFrom context. The use of this context can result in unexpected behavior
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// for serialization, casting and dependency resolution. In almost all cases, it is recommended
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// that the LoadFrom context be avoided. This can be done by installing assemblies in the
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// for serialization, casting and dependency resolution. In almost all cases, it is recommended
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// that the LoadFrom context be avoided. This can be done by installing assemblies in the
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// Global Assembly Cache or in the ApplicationBase directory and using Assembly.
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// Load when explicitly loading assemblies.
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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@@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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NONE = 0,
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AGENT = 1,
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ACTIVE = 2,
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ACTIVE = 2,
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PASSIVE = 3,
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SCRIPTED = 4
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}
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@@ -31,9 +31,9 @@ using OpenSim.Framework;
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/*
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* This is the zero mesher.
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* Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
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* Effectivly this is for switching off meshing and for testing as each physics machine should deal
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* Effectivly this is for switching off meshing and for testing as each physics machine should deal
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* with the null pointer situation.
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* But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
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* But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
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* if it's a dump one like this.
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* Note, that this mesher is *not* living in a module but in the manager itself, so
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* it's always availabe and thus the default in case of configuration errors
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