Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-16 01:22:11 +00:00
parent e25818d832
commit 65c5efe43b
261 changed files with 3718 additions and 3831 deletions

View File

@@ -94,7 +94,7 @@ namespace OpenSim.Region.Physics.Manager
_MeshPlugins.Add(plugHard.GetName(), plugHard);
m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
// And now walk all assemblies (DLLs effectively) and see if they are home
// And now walk all assemblies (DLLs effectively) and see if they are home
// of a plugin that is of interest for us
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
@@ -108,11 +108,11 @@ namespace OpenSim.Region.Physics.Manager
private void AddPlugin(string FileName)
{
// TODO / NOTE
// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
// 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
// using the LoadFrom context. The use of this context can result in unexpected behavior
// for serialization, casting and dependency resolution. In almost all cases, it is recommended
// that the LoadFrom context be avoided. This can be done by installing assemblies in the
// for serialization, casting and dependency resolution. In almost all cases, it is recommended
// that the LoadFrom context be avoided. This can be done by installing assemblies in the
// Global Assembly Cache or in the ApplicationBase directory and using Assembly.
// Load when explicitly loading assemblies.
Assembly pluginAssembly = Assembly.LoadFrom(FileName);