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Formatting cleanup.
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@@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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objtype |= 0x04; // passive non-moving
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else
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objtype |= 0x02; // active moving
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if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
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if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
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if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
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{
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