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Formatting cleanup.
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@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// Compiles them if necessary
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/// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
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/// </summary>
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///
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///
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// This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
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// * Keeps track of running scripts
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (LUQueue.Count > 0)
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{
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LUStruct item = LUQueue.Dequeue();
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if (item.Action == LUType.Unload)
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{
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_StopScript(item.localID, item.itemID);
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@@ -224,7 +224,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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}
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#endregion
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#region Helper functions
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