Add a regression test for rezzing a single object into a scene from user inventory

This commit is contained in:
Justin Clark-Casey (justincc)
2011-04-13 17:46:36 +01:00
parent 90b810c27e
commit 6613daa82a
4 changed files with 146 additions and 1 deletions

View File

@@ -4290,6 +4290,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendEstateCovenantInformation(UUID covenant)
{
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = covenant;
@@ -4300,8 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(einfopack, ThrottleOutPacketType.Task);
}
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
public void SendDetailedEstateData(
UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
UUID covenant, string abuseEmail, UUID estateOwner)
{
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.MethodData.Invoice = invoice;
packet.AgentData.TransactionID = UUID.Random();