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Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to make the flag nature of this value more clear.
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@@ -2364,7 +2364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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outPacket.Header.Zerocoded = true;
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OutPacket(outPacket, ThrottleOutPacketType.LowpriorityTask);
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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}
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/// <summary>
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@@ -2388,7 +2388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow...
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.LowpriorityTask);
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OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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}
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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@@ -2404,7 +2404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.LowpriorityTask);
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OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID)
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