Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.

Fixed ScriptEngine.Common startup problems.
This commit is contained in:
Tedd Hansen
2008-02-02 00:59:22 +00:00
parent a9b69f3880
commit 667197f24d
8 changed files with 44 additions and 32 deletions

View File

@@ -86,13 +86,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
public void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
{
World = Sceneworld;
m_log = logger;
ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
ConfigSource = config;
Log.Verbose(ScriptEngineName, "ScriptEngine initializing");
Log.Verbose(ScriptEngineName, "Reading configuration from config section \"" + ScriptEngineName + "\"");
Log.Verbose(ScriptEngineName, "DotNet & LSL ScriptEngine initializing");
// Make sure we have config
if (ConfigSource.Configs[ScriptEngineName] == null)
ConfigSource.AddConfig(ScriptEngineName);
ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
//m_logger.Status(ScriptEngineName, "InitializeEngine");