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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
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@@ -86,13 +86,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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get { return m_log; }
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}
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public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
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public void InitializeEngine(Scene Sceneworld, IConfigSource config, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager)
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{
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World = Sceneworld;
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m_log = logger;
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ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
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ConfigSource = config;
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Log.Verbose(ScriptEngineName, "ScriptEngine initializing");
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Log.Verbose(ScriptEngineName, "Reading configuration from config section \"" + ScriptEngineName + "\"");
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Log.Verbose(ScriptEngineName, "DotNet & LSL ScriptEngine initializing");
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// Make sure we have config
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if (ConfigSource.Configs[ScriptEngineName] == null)
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ConfigSource.AddConfig(ScriptEngineName);
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ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
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//m_logger.Status(ScriptEngineName, "InitializeEngine");
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