Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.

Fixed ScriptEngine.Common startup problems.
This commit is contained in:
Tedd Hansen
2008-02-02 00:59:22 +00:00
parent a9b69f3880
commit 667197f24d
8 changed files with 44 additions and 32 deletions

View File

@@ -41,7 +41,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
// KEEP TRACK OF SCRIPTS <int id, whatever script>
@@ -55,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script)
{
//IScriptHost root = host.GetRoot();
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
@@ -77,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
CompiledScript.Source = Script;
@@ -110,8 +109,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e2)
{
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("ScriptEngine",
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
@@ -120,8 +119,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StopScript(uint localID, LLUUID itemID)
{
// Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#endif
// Stop long command on script
m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
@@ -147,7 +147,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}