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replace AgentHasMovedAway + KillEntity by a hacked version on teleports
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@@ -981,10 +981,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// May need to logout or other cleanup
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// AgentHasMovedAway(sp, logout);
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AgentHasMovedAway(sp, true); // until logout use is checked
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// AgentHasMovedAway(sp, true); // until logout use is checked
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// Well, this is it. The agent is over there.
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KillEntity(sp.Scene, sp.LocalId);
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// KillEntity(sp.Scene, sp.LocalId);
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sp.HasMovedAway();
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// Now let's make it officially a child agent
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sp.MakeChildAgent();
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@@ -1147,12 +1149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// abandoned without proper close by viewer but then re-used by an incoming connection.
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sp.CloseChildAgents(newRegionX, newRegionY);
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sp.HasMovedAway();
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// May need to logout or other cleanup
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// AgentHasMovedAway(sp, logout);
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AgentHasMovedAway(sp, true);
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// AgentHasMovedAway(sp, true);
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// Well, this is it. The agent is over there.
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KillEntity(sp.Scene, sp.LocalId);
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// KillEntity(sp.Scene, sp.LocalId);
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// Now let's make it officially a child agent
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sp.MakeChildAgent();
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