diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs index 0117800b96..c14abd0882 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs @@ -43,8 +43,6 @@ using log4net; using Nini.Config; using System.Reflection; using System.IO; -using System.Runtime.Serialization; -using System.Runtime.Serialization.Formatters.Binary; using Mono.Addins; @@ -72,6 +70,8 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing private const string baseDir = null; //"rawFiles"; private bool useMeshiesPhysicsMesh = false; + private bool doConvexPrims = true; + private bool doConvexSculpts = true; private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh @@ -103,18 +103,14 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing if (mesh_config != null) { useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); - if (useMeshiesPhysicsMesh) - { - doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); - cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); - fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); - doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); - } - else - { - doMeshFileCache = false; - doCacheExpire = false; - } + + doConvexPrims = mesh_config.GetBoolean("ConvexPrims",doConvexPrims); + doConvexSculpts = mesh_config.GetBoolean("ConvexSculpts",doConvexPrims); + + doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); + cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); + fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); + doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); m_Enabled = true; } @@ -330,6 +326,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing List coords; List faces; + bool needsConvexProcessing = convex; if (primShape.SculptEntry) { @@ -340,23 +337,49 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) return null; + needsConvexProcessing = false; } else { if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) return null; + needsConvexProcessing &= doConvexSculpts; } } else { if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, convex, out coords, out faces)) return null; + needsConvexProcessing &= doConvexPrims; } - int numCoords = coords.Count; int numFaces = faces.Count; + if(numCoords < 3 || (!needsConvexProcessing && numFaces < 1)) + { + m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); + return null; + } + + if(needsConvexProcessing) + { + List convexcoords; + List convexfaces; + if(CreateHull(coords, out convexcoords, out convexfaces) && convexcoords != null && convexfaces != null) + { + coords.Clear(); + coords = convexcoords; + numCoords = coords.Count; + + faces.Clear(); + faces = convexfaces; + numFaces = faces.Count; + } + else + m_log.ErrorFormat("[ubMESH]: failed to create convex for {0} using normal mesh", primName); + } + Mesh mesh = new Mesh(true); // Add the corresponding triangles to the mesh for (int i = 0; i < numFaces; i++) @@ -371,10 +394,10 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing faces.Clear(); if(mesh.numberVertices() < 3 || mesh.numberTriangles() < 1) - { - m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim " + primName + " ignored"); + { + m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); return null; - } + } primShape.SculptData = Utils.EmptyBytes; @@ -1583,5 +1606,79 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing catch { } } } + + public bool CreateHull(List inputVertices, out List convexcoords, out List newfaces) + { + convexcoords = null; + newfaces = null; + HullDesc desc = new HullDesc(); + HullResult result = new HullResult(); + + int nInputVerts = inputVertices.Count; + int i; + + List vs = new List(nInputVerts); + float3 f3; + + //useless copy + for(i = 0 ; i < nInputVerts; i++) + { + f3 = new float3(inputVertices[i].X, inputVertices[i].Y, inputVertices[i].Z); + vs.Add(f3); + } + + desc.Vertices = vs; + desc.Flags = HullFlag.QF_TRIANGLES; + desc.MaxVertices = 256; + + try + { + HullError ret = HullUtils.CreateConvexHull(desc, ref result); + if (ret != HullError.QE_OK) + return false; + int nverts = result.OutputVertices.Count; + int nindx = result.Indices.Count; + if(nverts < 3 || nindx< 3) + return false; + if(nindx % 3 != 0) + return false; + + convexcoords = new List(nverts); + Coord c; + vs = result.OutputVertices; + + for(i = 0 ; i < nverts; i++) + { + c = new Coord(vs[i].x, vs[i].y, vs[i].z); + convexcoords.Add(c); + } + + newfaces = new List(nindx / 3); + List indxs = result.Indices; + int k, l, m; + Face f; + for(i = 0 ; i < nindx;) + { + k = indxs[i++]; + l = indxs[i++]; + m = indxs[i++]; + if(k > nInputVerts) + continue; + if(l > nInputVerts) + continue; + if(m > nInputVerts) + continue; + f = new Face(k,l,m); + newfaces.Add(f); + } + return true; + } + catch + { + + return false; + } + return false; + } } } diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index a7b92135a8..a94311aabd 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -935,18 +935,35 @@ [Mesh] - ; enable / disable Collada mesh support + ; enable / disable mesh asset uploads + ; mesh asset must conform to standard mesh format, with OpenSim extensions ; default is true AllowMeshUpload = true - ; if you use Meshmerizer and want collisions for meshies, setting this to true - ; will cause OpenSim to attempt to decode meshies assets, extract the physics - ; mesh, and use it for collisions. - UseMeshiesPhysicsMesh = true - ; Minimum user level required to upload meshes ;LevelUpload = 0 + ; suport meshs on physics + ;UseMeshiesPhysicsMesh = true + + ;suport convex shape type on normal prims + ; (ubOde only) + ;ConvexPrims = true + + ;suport convex shape type on sculpts + ; (ubOde only) + ;ConvexSculpts = true + + ; mesh cache settings: + ; (ubOde only) + ; do cache (keep true) + ;MeshFileCache = true + ; cache folder name relative to bin/ or absolute path + ;MeshFileCachePath = MeshCache + ;MeshFileCacheDoExpire = true; + ;MeshFileCacheExpireHours = 48 + + [Textures] ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible @@ -968,7 +985,7 @@ [ODEPhysicsSettings] ; ## - ; ## Physics stats settings + ; ## Physics stats settings ( most ignored by ubOde ) ; ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule