Resolve merge commits, stage 1

This commit is contained in:
Tom
2011-09-04 07:06:36 -07:00
267 changed files with 19393 additions and 5645 deletions

View File

@@ -118,14 +118,17 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
/// Reset UUIDs for all the items in the prim's inventory.
/// </summary>
/// <remarks>
/// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
/// </summary>
/// <param name="linkNum">Link number for the part</param>
/// </remarks>
public void ResetInventoryIDs()
{
if (null == m_part)
m_items.LockItemsForWrite(true);
if (Items.Count == 0)
@@ -212,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
// Don't let this set the HasGroupChanged flag for attachments
// as this happens during rez and we don't want a new asset
// for each attachment each time
if (!m_part.ParentGroup.RootPart.IsAttachment)
if (!m_part.ParentGroup.IsAttachment)
{
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;