Resolve merge commits, stage 1

This commit is contained in:
Tom
2011-09-04 07:06:36 -07:00
267 changed files with 19393 additions and 5645 deletions

View File

@@ -53,19 +53,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <summary>
/// Deserialize a scene object from the original xml format
/// </summary>
/// <param name="serialization"></param>
/// <param name="xmlData"></param>
/// <returns></returns>
public static SceneObjectGroup FromOriginalXmlFormat(string serialization)
{
return FromOriginalXmlFormat(UUID.Zero, serialization);
}
/// <summary>
/// Deserialize a scene object from the original xml format
/// </summary>
/// <param name="serialization"></param>
/// <returns></returns>
public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData)
public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
{
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
@@ -87,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sr = new StringReader(parts[0].InnerXml);
reader = new XmlTextReader(sr);
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
reader.Close();
sr.Close();
@@ -102,7 +92,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sceneObject.AddPart(part);
part.LinkNum = linkNum;
part.TrimPermissions();
part.StoreUndoState(UndoType.STATE_ALL);
reader.Close();
sr.Close();
}
@@ -127,27 +116,37 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <param name="sceneObject"></param>
/// <returns></returns>
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
{
return ToOriginalXmlFormat(sceneObject, true);
}
/// <summary>
/// Serialize a scene object to the original xml format
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="doScriptStates">Control whether script states are also serialized.</para>
/// <returns></returns>
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
ToOriginalXmlFormat(sceneObject, writer);
ToOriginalXmlFormat(sceneObject, writer, doScriptStates);
}
return sw.ToString();
}
}
/// <summary>
/// Serialize a scene object to the original xml format
/// </summary>
/// <param name="sceneObject"></param>
/// <returns></returns>
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates)
{
ToOriginalXmlFormat(sceneObject, writer, false);
ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
}
/// <summary>
@@ -157,10 +156,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <param name="writer"></param>
/// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
/// <returns></returns>
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
public static void ToOriginalXmlFormat(
SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement)
{
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
//int time = System.Environment.TickCount;
// m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name);
// int time = System.Environment.TickCount;
if (!noRootElement)
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
@@ -183,12 +183,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
writer.WriteEndElement(); // OtherParts
sceneObject.SaveScriptedState(writer);
if (doScriptStates)
sceneObject.SaveScriptedState(writer);
if (!noRootElement)
writer.WriteEndElement(); // SceneObjectGroup
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
}
protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
@@ -236,15 +238,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (originalLinkNum != 0)
part.LinkNum = originalLinkNum;
part.StoreUndoState(UndoType.STATE_ALL);
reader.Close();
sr.Close();
}
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(doc);
return sceneObject;
}
catch (Exception e)
@@ -1592,4 +1593,4 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
#endregion
}
}
}