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Resolve merge commits, stage 1
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@@ -304,12 +304,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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// Quaternion q = SensePoint.RotationOffset;
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Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
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if (SensePoint.ParentGroup.RootPart.IsAttachment)
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if (SensePoint.ParentGroup.IsAttachment)
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{
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// In attachments, the sensor cone always orients with the
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// avatar rotation. This may include a nonzero elevation if
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// in mouselook.
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
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fromRegionPos = avatar.AbsolutePosition;
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q = avatar.Rotation;
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}
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@@ -354,7 +354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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objtype = 0;
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part = ((SceneObjectGroup)ent).RootPart;
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if (part.AttachmentPoint != 0) // Attached so ignore
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if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
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continue;
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if (part.Inventory.ContainsScripts())
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@@ -425,13 +425,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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Vector3 fromRegionPos = SensePoint.AbsolutePosition;
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Quaternion q = SensePoint.RotationOffset;
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if (SensePoint.ParentGroup.RootPart.IsAttachment)
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if (SensePoint.ParentGroup.IsAttachment)
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{
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// In attachments, the sensor cone always orients with the
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// avatar rotation. This may include a nonzero elevation if
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// in mouselook.
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
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fromRegionPos = avatar.AbsolutePosition;
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q = avatar.Rotation;
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}
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@@ -439,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
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double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
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bool attached = (SensePoint.AttachmentPoint != 0);
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bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
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Vector3 toRegionPos;
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double dis;
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