Mantis#3306: Thanks tlaukkan for a patch that

adds primitive hierarchies support to MXP and improves client disconnect handling.
This commit is contained in:
Homer Horwitz
2009-03-16 21:41:51 +00:00
parent 74adf547cf
commit 66f0445173
2 changed files with 20 additions and 10 deletions

View File

@@ -42,6 +42,7 @@ using MXP.Extentions.OpenMetaverseFragments.Proto;
using MXP.Util;
using MXP.Fragments;
using MXP.Common.Proto;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Client.MXP.ClientStack
{
@@ -303,11 +304,18 @@ namespace OpenSim.Client.MXP.ClientStack
String typeName = ToOmType(primShape.PCode);
m_log.Info("[MXP ClientStack] Transmitting Primitive" + typeName);
PerceptionEventMessage pe = new PerceptionEventMessage();
PerceptionEventMessage pe = new PerceptionEventMessage();
pe.ObjectFragment.ObjectId = objectID.Guid;
// TODO Resolve ParentID
pe.ObjectFragment.ParentObjectId = Guid.Empty;
// Resolving parent UUID.
OpenSim.Region.Framework.Scenes.Scene scene = (OpenSim.Region.Framework.Scenes.Scene)Scene;
if (scene.Entities.ContainsKey(parentID))
{
pe.ObjectFragment.ParentObjectId = scene.Entities[parentID].UUID.Guid;
}
pe.ObjectFragment.ObjectIndex = localID;
pe.ObjectFragment.ObjectName = typeName + " Object";
pe.ObjectFragment.OwnerId = ownerID.Guid;
@@ -387,7 +395,6 @@ namespace OpenSim.Client.MXP.ClientStack
PerceptionEventMessage pe = new PerceptionEventMessage();
pe.ObjectFragment.ObjectId = avatarID.Guid;
// TODO Resolve ParentID
pe.ObjectFragment.ParentObjectId = parentId.Guid;
pe.ObjectFragment.ObjectIndex = avatarLocalID;
pe.ObjectFragment.ObjectName = participantName;
@@ -397,7 +404,8 @@ namespace OpenSim.Client.MXP.ClientStack
pe.ObjectFragment.Acceleration = new MsdVector3f();
pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f();
pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f();
pe.ObjectFragment.BoundingSphereRadius = 1; // TODO Fill in appropriate value
pe.ObjectFragment.BoundingSphereRadius = 1.0f; // TODO Fill in appropriate value
pe.ObjectFragment.Location = ToOmVector(position);
@@ -425,11 +433,11 @@ namespace OpenSim.Client.MXP.ClientStack
pe.ObjectFragment.Acceleration = new MsdVector3f();
pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f();
pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f();
pe.ObjectFragment.BoundingSphereRadius = 1; // TODO Fill in appropriate value
pe.ObjectFragment.BoundingSphereRadius = 128f;
pe.ObjectFragment.Location = new MsdVector3f();
pe.ObjectFragment.Mass = 1.0f; // TODO Fill in appropriate value
pe.ObjectFragment.Mass = 1.0f;
pe.ObjectFragment.Orientation = new MsdQuaternion4f();
pe.ObjectFragment.Velocity = new MsdVector3f();