Misc. cleanup:

* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
This commit is contained in:
Jeff Ames
2007-12-19 08:44:25 +00:00
parent bd16dddce5
commit 6702b03733
16 changed files with 136 additions and 155 deletions

View File

@@ -166,7 +166,6 @@ namespace OpenSim.Region.Physics.POSPlugin
public override void AddPhysicsActorTaint(PhysicsActor prim)
{
}
public override float Simulate(float timeStep)
@@ -187,8 +186,8 @@ namespace OpenSim.Region.Physics.POSPlugin
}
bool forcedZ = false;
character.Position.X = character.Position.X + (character._target_velocity.X * timeStep);
character.Position.Y = character.Position.Y + (character._target_velocity.Y * timeStep);
character.Position.X += character._target_velocity.X * timeStep;
character.Position.Y += character._target_velocity.Y * timeStep;
if (character.Position.Y < 0)
{
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Physics.POSPlugin
}
else
{
character.Position.Z = character.Position.Z + (character._target_velocity.Z * timeStep);
character.Position.Z += character._target_velocity.Z * timeStep;
}
/// this is it -- the magic you've all been waiting for! Ladies and gentlemen --