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Misc. cleanup:
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
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@@ -166,7 +166,6 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override void AddPhysicsActorTaint(PhysicsActor prim)
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{
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}
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public override float Simulate(float timeStep)
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@@ -187,8 +186,8 @@ namespace OpenSim.Region.Physics.POSPlugin
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}
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bool forcedZ = false;
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character.Position.X = character.Position.X + (character._target_velocity.X * timeStep);
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character.Position.Y = character.Position.Y + (character._target_velocity.Y * timeStep);
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character.Position.X += character._target_velocity.X * timeStep;
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character.Position.Y += character._target_velocity.Y * timeStep;
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if (character.Position.Y < 0)
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{
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@@ -216,7 +215,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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}
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else
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{
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character.Position.Z = character.Position.Z + (character._target_velocity.Z * timeStep);
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character.Position.Z += character._target_velocity.Z * timeStep;
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}
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/// this is it -- the magic you've all been waiting for! Ladies and gentlemen --
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