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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
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@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetVehicleType(int type)
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{
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if (PhysActor != null)
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{
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PhysActor.VehicleType = type;
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}
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}
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public void SetVehicleFloatParam(int param, float value)
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{
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if (PhysActor != null)
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