Implement the plumbing for llSetVehicleType from the LSL

subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
This commit is contained in:
Charles Krinke
2008-09-28 22:38:59 +00:00
parent 5ddba2a3a7
commit 6758ecc403
10 changed files with 70 additions and 1 deletions

View File

@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SetVehicleType(int type)
{
if (PhysActor != null)
{
PhysActor.VehicleType = type;
}
}
public void SetVehicleFloatParam(int param, float value)
{
if (PhysActor != null)